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I've been playing AC:O as part of Google's Project Stream beta, and this is yet another large, open world game from Ubisoft. There's so much going on and so much to see and do that initially I felt lost! As I found my way, I discovered quite a few gameplay mechanics that are very different from previous AC games. Here is my "things I wish I knew before I started" guide to Assassins Creed: Odyssey!
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Daniel Mullins creates games that defy categorization or description. They're basically the bane of reviewers such as myself. I can't really tell you what The Hex is about, and I can't tell you what it's trying to say or even what the gameplay is like, not without spoiling it. That said, I'm still going to do my best. If you enjoy watching me struggle, read on for my The Hex review.
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MOTHERGUNSHIP is the second release from Terrible Posture Games, in partnership with Grip Digital. Long-time readers of WOTS may remember Terrible Posture Games as the developer behind Tower of Guns, which we mini-reviewed back in 2014. I feel pretty safe in calling MOTHERGUNSHIP a decendent of Tower of Guns - they share quite a bit of DNA between them. I loved Tower of Guns for its roguelike, bullet-hell twist on classic first person shooter gameplay. How does MOTHERGUNSHIP live up to its legacy? Find out in my MOTHERGUNSHIP review!
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Final Fantasy games are long, complex affairs. After spending a good 40-60 hours with one, I tend to have a much better understanding of how the game mechanics work, and I almost always have a list of things I wish I knew when I started. As is my way, I've assembled all my notes on Final Fantasy XV into this one, convenient article intended to give new players a leg up. As always, I won't be spoiling any plot details here. I'll just be explaining the game mechanics, but if that counts as a spoiler to you, then you have been warned!
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