Power-Up Fusion | Puzzle and Dragons

In order for your monsters to gain levels, and therefore power, you must give them experience. They don’t earn experience in combat, though. They earn experience via Power-Up Fusion. While Power-Up Fusion is key to building up your power, it can also be quite complex for a new player. I’ve prepared this Power-Up Fusion guide to help you understand the variables at play, and to start you down the path of maximizing your monster’s levels.

Intro to Power-Up Fusion

To get to the Power-Up Fusion screen, tap the “Monster” icon, and then “Power-Up Fusion.” This will take you to the “Select Base Monster” screen.

You’ll want to pick the monster who you want to level up from your monster box on this screen. Then, you’ll see the “Power-Up Fusion” screen:

Power-Up Fusion Screen

From here, you can either tap one of the slots under the word “Material” or tap the “Add Many” button to select the monster(s) you wish to fuse your base monster with.

Once you’ve picked the monsters, you can then tap “Begin Fusion” to carry out the Power-Up Fusion and have your monster’s experience increased. The monsters selected for fusion will be consumed in the fusion process, and added to the base monster as experience.

In addition to experience, there are also some side effects of Power-Up Fusion:

  1. Any “bonus points” or “+1″s will be transferred to the base monster. Some monsters can spawn with a “+1” on them, which gives a boost to their Attack, Recovery, or HP. When you fuse monsters together, this bonus is preserved and the total bonus is applied to the base monster.
  2. If the base monster has the same “active skill” as any of the monsters it is being fused with, there’s a small chance (10-20%) of the active skill gaining a level when the two monsters are fused. This is called “Skill-Up Chance” and is also modified by certain special events.
  3. If you combine certain monsters together, you can get “Ultimate Evolutions” through Power-Up Fusion. Although most evolutions occur through “Evo Fusion” these Ultimate Evolutions are only available via Power-Up Fusion. This is an advanced topic, though, and we won’t be covering it today..

That’s the basic flow for Power-Up Fusion, but the devil’s in the details, so let’s dive into the cost and the gains.

Gold Cost

Fusing monsters costs gold. The gold cost is computed using the following formula:

GoldCost = (BaseMonsterStartLevel * 100 * NumberOfFusionMonsters) + (NumberOfBonusPoints * 1000)

Essentially this means a couple of things:

  • The lower the monster’s level, the cheaper fusion is. As your monster levels up, your gold cost will go up.
  • Adding bonus points (ie, if one or more of the monsters involved has a “+1” or other stat increase) drastically increases the gold cost.

The implication of the first is that you should gain as many levels as you can on your base monster at the same time – the more levels you gain via Power-Up Fusion, the more expensive each new Fusion will be. If you have to break a Power-Up Fusion into stages, fuse the monsters that will gain you the minimum amount of experience first.

For example, say you want to fuse your base monster with 2 other monsters with no stat boosts. Let’s consider two scenarios:

Scenario 1: Your base monster is level 1, and you fuse it with one monster. The base monster is now level 5. The first Power-Up Fusion cost you 100 gold. Now you fuse again, and your base monster becomes level 7. This second round of Power-Up Fusion cost you 500 gold. The total cost of fusion is 600 gold.

Scenario 2: Your base monster is level 1, and you fuse it with both monsters at once. The single Power-Up Fusion costs you 200 gold – that’s 66% cheaper!

Although the gold savings is relatively low in this example, later on when you’re fusing frequently, or fusing very high level monsters, these costs can become very high.

Similarly, when dealing with stat boosts, you want to involve them as late as you possibly can to avoid the large penalties per stat boost point.

Experience Gain

The main reason why you use Power-Up Fusion monsters is to gain experience. Each monster has several experience-related attributes.

When dealing with the base monster, you’re looking for:

  • The monster’s maximum level. The overall maximum level is 99, but many monsters cap out before this point.
  • The monster’s experience curve. Different monsters gain levels at different rates. Usually the curve is referenced by the amount of experience it would take to get a monster to level 99. Thus, a “1 mil” experience curve monster would require 1 million experience via Power-Up Fusion to go from level 1 to level 99, assuming its maximum level was 99.

When dealing with the monsters to be fused, you’re looking at:

  • The monster’s experience given per level. Monsters have different amounts of experience that they will grant per-level.
  • The monster’s current level. This is multiplied by the experience gain per level to give the overall experience gain.

Computing the total experience gain from a round of Power-Up Fusion is simply a matter of multiplying each monster’s level by their experience given per level, and then adding them together.

Experience Gain Modifiers

Beyond just monster level and experience given per level, there are a couple of other modifiers involed in the experience formula for Power-Up Fusion.

Power-Up Fusion result

  • One is the element. If the base monster and the monster to be fused are the same element, you’ll get a 50% boost to the experience gain in Power-Up Fusion.
  • The other is the fusion result. After you tap to start Power-Up fusion, you’ll either see Good, Great, or Super. If you get Great, the experience gain is 150% of normal, and if you see Super, you get double the experience.

Experience Gain Formula

Taken all together, here’s the formula:

ExpGain = FusionResultModifier * 
     (FeederMonsterLevel1 * FeederMonsterExpGivenPerLevel1 * ElementModifier1 + 
      FeederMonsterLevel2 * FeederMonsterExpGivenPerLevel2 * ElementModifier2 + 
      FeederMonsterLevel3 * FeederMonsterExpGivenPerLevel3 * ElementModifier3 + ... )

The number of terms in the equation depends on how many monsters you’ve added to the Power-Up Fusion.

Picking Monsters for Power-Up Fusion

Okay, so let’s take a quick look back at what we’ve learned:

  • The fewer Power-Up Fusion cycles we take, the cheaper the overall fusion is.
  • It takes different amounts of experience to level up different monsters.
  • Monsters give different amounts of experience when fused to a base monster.
  • The total experience gained is related to the level of the monster being fused

Okay, so how can we use this to max out our Power-Up Fusions? One thing that should stand out is that it might be possible to level up the “feeder” monsters you plan to fuse and get out more experience than you got in!

There are certain monsters in the game that are specifically intended for leveling up other monsters. These monsters are called “Enhance Material”. When you see an Enhance Material monster, know that its sole purpose is to be sacrificed during Power-Up Fusion. Many of these start out at the max level already, but some can be leveled before they are used to provide a larger experience gain.

Power-Up Fusion - Pengdra

The “classic” example of both of these is the Pengdra. Pengdras (short for Penguin Dragon) give 600 experience per level when fused with a base monster in Power-Up Fusion. However, they use the lowest experience curve (the 1mil curve) and level from 1 to their max level (10) in just 2,556 experience.

If you do the math, this means that if you use a Pengdra in Power-Up Fusion, you will gain 6,000 experience for an investment of 2,556 experience – an increase of 3,444 experience! However, leveling a Pengdra to 10 isn’t the most experience-efficient method, as we’ll see soon.

Let’s cap this off with a handy table of some of the most profitable monsters for this method:

Class NameIdeal LevelExperience RequiredExperience GivenExperience Gain
Moltdra (ie “Red”) 103,83412,000+8,166
2-Star Pengdra (ie “Fire”) 91,9035,400+3,497
4-Star Demon (ie “Hellfire Pyro”) 71,3914,200+2,809
4-Star Chimera (ie “Magma Chimera”) 61,1753,300+2,125
4-Star Carbuncle (ie “Mars Light”) 68822,700+1,818
3-Star Chimera (ie “Flame”) 56732,000+1,327
2-Star Devil (ie “Pyro”) 55051,750+1,245

Remember that the “experience required to level” curves are exponential, but the “experience given per level” is linear. Thus, many of these monsters will give maximum return on investment at lower levels.

Hitting a level target exactly can be tricky, since most of the levels require very odd amounts of experience, and your monsters give a fairly round amount of experience when they’re used as fodder. Experience towards the next level is wasted in a feeder monster, but optimizing it may be impossible.

If gold is more a concern than maxing your experience gain, you may wish to exceed the “ideal levels” I’ve given in the table above. I’ve listed the ideal levels from a return on experience invested, but for some it may make more sense, to say, level a Pengdra to 10 in order to get a bit more experience out of a single round of Power-Up Fusion, even though going from level 9 to level 10 requires more experience than what you get out (652 experience in for 600 experience out).

Ideal candidates for leveling your “feeder monsters” are:

  • Enhance Material monsters that are already at the max level. A Metal Dragon gives 1,000 experience, for instance, so 3 of those in a single Power-Up Fusion would be more than enough to level a Pengdra.
  • Monsters lower on the table. Since they’re already good feeder monsters, you might as well stack the experience gain bonuses!


If you think ahead a bit and use some careful planning, you can easily max out your experience gains from Power-Up Fusion. It may seem like an arcane art at first, but you’ll quickly find it’s simpler than you think, and there are many tricks you can use to your advantage. Hopefully our Power-Up Fusion guide has steered you on the path of powerful high-level monsters.


  • The PAD Wikia contains many useful articles that can further explain Power-Up Fusion as well as other game mechanics. It’s a veritable treasure trove of information!
  • The Unofficial Puzzle and Dragons Database can tell you the stats for every monster in the game, and it’s where I gathered data such as the experience given per level for each monster.
  • The Puzzle and Dragon forum provided feedback and corrections for this article.

Do you have a question about PAD? Did we screw something up here? Post a comment and give us your feedback.

  • Crusher

    I get the feeling this game makes more sense to the Pokemon generation, of which I am not a part. I kinda get that it pays to combo monsters of the same type, but the finer points of how to time it and cultivate “ideal levels” loses me completely.

  • Crusher

    My early impression is that I like the matching mechanic and would like a game focused more on that, either with no time limits on the move, or start out with very generous limits that get shorter as you get farther. As for all the monster stuff, I think I get why it makes it more enjoyable for some, but it’s not really my cup o’ tea. It seems like to really be enjoyed, you’d have to really get learn and understand details about monster types, how to level up efficiently, how to combine them, and so on, and I don’t think the time investment that would require is worth the payoff for me in enjoyment. It’s early enough I might change my mind, but having read some of that wiki, I feel like I already screwed up my early game and this has the look of a short-lived addiction. I’ve enjoyed trying it out, though, so thanks for bringing it to my attention.

    • I wouldn’t stress too much about being “optimal” and so forth if you’re playing casually. There aren’t any real mistakes you can make if you’re just playing it for the entertainment factor of the puzzle element. The forums and wikis are all oriented towards getting to the endgame bosses quickly, and powering up to face them with the minimum time/effort invested. If you just want to play the game, you can play the game and you’ll get there eventually as well.

      Eventually the RPG elements get a bit harder, and thus your team has to grow and get stronger to tackle them. In the world of other F2P games, this would cost you actual money, but you can also just replay the easier levels to get weak monsters that you can feed to your strong ones to make them stronger. Thus, you can invest time in the fun bits and eventually move up in the harder levels.

      It isn’t for everyone, though, as you’ve said. I didn’t know what your proclivities were outside of the CCS’es of the world, so I threw some darts at the board :) Glad you’ve had at least a bit of fun with it.

  • Brian Sumaoang

    This info is great!

    I was looking for other information regarding skill ups on maxed level characters and answered it as I just skilled up on one as I was reading heh.

    Could you clarify if different +1 characters could be transfered to other different characters? I’ll give it a test once i get a hold of one :).

    Sorry if I overlooked on any of these information somewhere in the information above.

    Thanks in advance!

    • Brian Sumaoang

      BTW, just wanted to point out that ‘same character +1’ could be added to max level character as well. Yay :).

    • Yes, the +1’s transfer when a monster is consumed, this is actually a great way to use some of those lower-level +1 monsters you’ve found. Just fuse them in and you’ll get the benefits. The fusion is far more costly when the monsters have +1’s, though, so if you plan on doing a bunch of leveling and you can hold off on adding the +1’s until later, you might want to do so.

  • Tighttrash

    Is there a way to capturre a specific monster needed to evolve?

    • You can use the Puzzle and Dragons Database to figure out where that monster spawns, and then pick those dungeons to hunt through.

      Encountering and capturing them is random though, so be prepared to try a few times before you get it!

  • Karen Spencer

    Who so I fuse TAMADRA with?

    • agent86ix

      Check out the Puzzle and Dragons Database entry for Tamadra, hopefully that helps!

    • EBongo

      TAMADRA is actually a special monster, that adds an “awakened” ability to whatever monster you fuse it with. Not all monsters have awakened abilities, and you’ll generally need to evolve them to their final form before awakening. You’ll be able to see on the details screen for your monster if it has awakened abilities, and if so what the next one is (which would be what you’ll get when you feed it a TAMADRA).

  • Yanny Morales

    How come there is no mention here that 15 levels is the max you can level per fusion? I just wasted so many experience points trying to max a monster in one fusion. Pissed me off.

  • heather larson

    Me and my bf r battle this and it’s pissing us off all r monsters maxed out and my blue is only 60 something in attack I need more power it won’t let me I’m wasting coins my bf wants to know how to make a water and light monster he don’t know how to mix so it has mix fighting

    • 1ColdFalKn

      Here are some things this noob learned.

      *Don’t try to rush the game..it is a journey, not a destination. That is the biggest mistake and makes all later activity much, much harder. You are only really competing against the game, rather than the PAD community at large.

      *Save stones for Godfests, otherwise the best use is to expand your Monster Box. You will need the space to store rare evo material, duplicate monsters (which are important), and the extra cards you acquire from dungeons.

      *Take time to do lots of reading on some quality websites, forums and wiki(a)s. Lots to learn, and it daves time and resources so we don”t make mistakes that others warn us about

      *Different monsters are used for different purposes. Some “eat”, others are to “be eaten”. Best rule I know so far, fuse like with like: balanced monsters make good food for their own color early on.

      Many monsters evo to be super afd-ons for a team lster but have little benefit alone in early game. Again, research them carefully and save coins and time.

      One last thing: plan the gungeons for their content, and any adde benefit. Need coins? Put Ganesha as leader with her 2x coin rate and do a 2x coin drop dungeon. Need more “food” to max something for an evo or Uevo? Stack hard hitters and re run dungeons giving 1.5x or 2x drop rate and be certain to have dpace in the Monster Box. Strategies and tecniques are dependent on your personal collection. But tricks like these sped up my game and multiplied resources. Getting to djngeons based on completion only helps if you have the monsters to keep progressing. I developed a light-heavy box early on, by accident. Now those monsters can blow through many areas and yeild up better food monsters.

      Above all have fun, and good luck!! :)

  • 1ColdFalKn

    I’m still new to PAD, in the early mid-game (I think). Just fed a 2* lvl 7 Water Pengdra to my lvl 47 fully UEvo Ice Ogre, fully Awoken…and it gave 7000 exp–much higher than the lvl 9 listed in chart above. Any ideas why? Comments? Pls educate me, I will admit all ignorance here. Only games like this I’ve ever played were the Pokèmon on DS (my kids games when they were asleep way back when, he he), and Monster Smash, no longer found tmk online. Thanks.