Clash of Clans Raiding: A Beginner’s Guide

In our Clash of Clans guide to raiding, we’ll cover strategies for getting the most out of your troops when you’re on the offensive. This is the third part to our Clash of Clans beginner’s guide series! Now that we’ve covered basic resource management and defensive strategies in Clash of Clans, it’s time to turn the tables and get out there and steal other people’s junk!

Raising an Army

Once you’ve built the Barracks, you can train units. Units you train are sent to your Army Camps. The more Army Camps you have, and the more they are upgraded, the more units you can have for a single raid.

Clash of Clans Guide: Army Camps

The Barracks has its own training queue that is separate from the Army Camp capacity. Thus, you can queue up units to train even after you’ve hit your maximum in the Army Camp. This has two benefits:

  • Any Elixir you spend filling your Barracks training queues is off-limits for attackers. It’s a safe place to store resources!
  • If you are off raiding and you use up troops, any queued units that were blocked because your Army Camps were full will begin to train. Thus, having several Barracks with queued units means you can reduce the time you have to wait between raids.

Learning to Raid

The first thing you should do when learning how to effectively raid is play the Clash of Clans single player campaign. The point of the campaign is to teach you how to raid effectively. If you haven’t started it, play it a bit! There’s no need to 3-star everything early on, as your resources are probably going to be limited. Once you’ve stolen the resources and gotten one star on a particular level, I’d suggest moving on to the next one.


Once you’ve picked a single-player level or attacked someone, it’s time to deploy your troops. Once you pick a troop type, just tap or hold anywhere to deploy. What you deploy when and where makes a big difference, though. Here are some Clash of Clans raiding tips to get you started:

  • Defenses will tend to pick a single unit and attack it until it is destroyed. Thus, drop some “tank” units like Giants first, and then you can deploy the weaker Archers behind them.
  • Watch out for traps – if there’s an obvious hole in a wall, for instance, chances are there’s something lurking there. Send a single unit in to trigger the trap, and then you can send in your main force behind it.
  • Like I mentioned in the guide to defenses, some units will prioritize a particular type of structure. Goblins, for instance, are crazy for loot. If you can make a hole for them, they will single-mindedly loot everything in sight, which is good for your final resource totals!

Pro Tip It’s tempting to just dump all your troops on the enemy and watch them lay waste, but remember that there’s a maximum amount of loot you can get from any particular attack or single player level. Any troops you deploy are used up, whether they survive or not. Think about how much loot you’re raiding versus the cost of the troops to deploy!

Picking Targets

Our resident Clash of Clans raiding expert EBongo said in his Top 10 best kept secrets in Clash of Clans article that “Revenge is a dish best served often.” So true! Check your “Defense Log” and see who has attacked you – these guys are ripe for the picking.

Clash of Clans: Defense Log

There’s a few ways you can use the info in your Defense Log to your advantage:

  • If you see someone just dropped a single, cheap troop on your base, they looked at your defense and said “lol, nope” so they yielded to you immediately. They lost trophies by not paying the gold cost to skip, though. Thus, they’re probably farming for resources and are phat with the lewt of many easy victories.
  • If they lost to you even though they made an effort, chances are they’re not particularly good at the game, so they’re probably going to be easier to raid.
  • If you see just a single hero attacked and the battle was over quickly, chances are they yielded to drop trophies and get into a lower rank for easier resource raiding. These guys are probably heavily fortified.
  • The Defense Log also shows if they’re in a clan – being in a clan gives you the chance for extra defensive troops.
  • When attempting revenge, you have longer to plan your assault, so you can make a more informed decision about how to assault.

The tl;dr is that revenge gives you many advantages when raiding, so use them!

In-Depth Raiding Guides

If you need more help with raiding in Clash of Clans, we have a number of useful resources.

EBongo put together a quick tips guide that lists our best quick strategies for improving your raid yields. You can read his 5 quick tips for Clash of Clans raiding guide to learn more.

If you’re getting into the late stages of Town Hall 6 and into Town Hall 7 through early Town Hall 8, you’ll need to adopt some advanced strategies for raiding to stay profitable. I put together an guide for gold and elixir raiding around Town Hall 7 that you might find interesting.

If you’re having trouble winning trophies or helping your clan win Clan Wars, you’ll want to focus on a more heavy-duty set of troops for training. I have another guide for raiding for stars and trophies that will help you and your clan clean up!

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This article is part of our Clash of Clans MEGAGUIDE!click here to see all our CoC articles!

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  • Aldone

    When initially starting, I agree you should turtle; bid your time until you can properly upgrade your base. Start off exclusively with upgrading resources and resource storage, as until you break/loose your shield, it will be your primary resource. Also, only upgrade 1 gold and 1 elixir storage early on; for the first few levels, you can easily get by with a single maxed out storage. This will save quite a bit of time upgrading early on and save valuable “VIP,” heavily defended space (A level 4 Town Hall allots for 251,000 total storage of each resource with only a single storage building).

    With the first shield, around 24-36 hours left you should focus on building defenses; this will allow for a large majority of defenses to be built/upgraded while still under the protection of the shield. When placing defenses, keep them reasonably close together, as they will otherwise be easy pickings for giants and other defense favorite-target troops. If possible, have a level 4 Town Hall in order to build/upgrade a level 2 Mortar (8 hours to build and 12 hours to upgrade). A level 4 Town Hall will also provide a total of 75 level 4 walls (900 hp), reasonably protecting smaller bases, a second Archer, an Air Defense, and 2 Spring Traps (good for eliminating large groups of giants if placed well). A strong defense will deter or foil a majority of attacks.

  • agent86ix

    Hey Irreverent! Raiders can drop troops outside the buildable area (ie, on the “tall grass” border around your base). I’ve seen some newbies (not that you imply you do this in your question – just saying in general) treat this space like walls, and they’re NOT walls! Enemy troops can also walk around in this area.

    A better strategy is to put low-value buildings around your outer walls (things like camps, low level collectors, etc). If you place them properly, you can extend the “can’t drop troops” area around your base significantly. This will confuse troops that don’t specify targets (ie, archers will attack the camps while your defenses plink away at them) and force troops that pick a specific target to walk around them to get where they’re going.

  • Purushotham Baskarla

    clash of clans bases