Candy Crush Saga Chocolate Tips & Analysis

I have often called Candy Crush Saga unfair, and (so far…) nothing in Candy Crush Saga is as unfair as Chocolate. Chocolate in Candy Crush Saga is probably the #1 reason I’ve cursed over the past month. When my wife hears me cursing up a storm, we exchange glances and she will ask me “Chocolate?” to which I will reply, “Yes, Chocolate.” I never thought I would hate a game mechanic quite like I hate Candy Crush Saga’s Chocolate. The game gets brutally hard before Chocolate is introduced, but this game mechanic really tipped the scales for me.

Understanding Chocolate in Candy Crush Saga

Bear with me for a bit, and I’ll explain why Candy Crush Saga’s Chocolate frustrates us so. I promise I’ll give some tips and tricks in the next section.

The problem with Chocolate in Candy Crush Saga is that it’s inherently unfair. Chocolate penalizes you when you’re losing. TVTropes calls this “Unstable Equilibrium” – in Candy Crush Saga’s case, Chocolate doesn’t make the game easier when you’re winning (practically nothing does…) but it most assuredly makes the game harder when you’re doing poorly. Let’s summarize the pains of Chocolate:

  • Chocolate blocks your objectives. It’s usually covering gel squares or lining an area you need to clear in order to bring ingredients down.
  • Chocolate gets worse if you can’t clear it. On top of the fact that it’s blocking you, if you don’t have matches near the Chocolate (which you need to clear in order to clear the objective), Chocolate will grow and block you even further.
  • Chocolate breaks your matches. You can’t move Candy Crush Saga’s Chocolate in order to make a match, and in some cases it will eat a piece you need or a piece that needs to move in order to break it.
  • Chocolate eats your special candies. Although it seems like sometimes it will avoid eating your special candies, it does seem to love the 5-in-a-row Color Bombs. I’ve had several of these sacrificed to Chocolate in Candy Crush Saga.

Penalizing you when you’re losing is a terrible thing to do. Imagine a sport where every time a team scored a point, the other team lost a player. Would you watch such a sport? It would quickly get boring to watch, as whoever scored first then got an advantage and would be more likely to score again, which further increases that team’s advantage.

The real kicker here is there is no other team. It’s just you versus the computer. The computer has all the advantages already! Thus, the only point of Chocolate is to make you lose. Why would the game want you to lose? Because when you lose, you’re more likely to spend money. Therein lies the core of the problem with

Tips and Tricks for Dealing With Chocolate in Candy Crush Saga

Candy Crush Saga Chocolate

Okay, so now we get why we hate Chocolate. Now, how do we counter it?

Chocolate is your #1 priority. Always, always, always match to break the Chocolate first. If you are rolling a level, roll so that you have matches enough to obliterate the Chocolate as best you can right from the start. Every move you make that doesn’t match to break Chocolate is making that Candy Crush Saga level that much harder.

Chocolate always expands when you don’t match next to it. The game never explains this, but you may have picked up on it. Chocolate only takes a new square when you make a match that doesn’t break any Chocolate.

Breaking a candy up, down, left, or right of a Chocolate square breaks the Chocolate in that square. This means that striped candies can be extremely powerful against Chocolate in Candy Crush Saga – the more squares you clear, the more Chocolate breaks, and striped candies break a wide swath. Since Chocolate can only eat adjacent candies, the chances that it will expand in a row or column are pretty good. Plus, you can be far away from the Chocolate and still match to clear it.

Chocolate can’t consume blank squares. If a square is blocked and candy can’t fall into it for whatever reason, Chocolate can’t take that square either.

Chances are pretty good that if you are still fighting Chocolate when 25-30% of your moves are used up in any given Candy Crush Saga level, Chocolate has already won. The uphill battle against it distracts you from the goal of the level itself, which is going to make things even more difficult as time progresses.

That’s not to say you should just abort a Candy Crush Saga level if you’ve still got Chocolate halfway through, but you’re going to have to focus on “Hail Mary” moves like Color Bombs and matching special candies together in order to offset the disadvantage.

Good luck against the Chocolate, and happy Crushing!

  • Crusher

    Chocolate is usually a top priority, but not always the top priority. In a jelly-clearing level, for example, let’s say you’ve cleared out all of the jelly on the left side of the board, where chocolate is now expanding, and you’re down to the last few moves with which to take care of the remaining jelly that’s left over on the right. It’s not really any different from having no chocolate, in that it’s mostly a waste of time to focus on already-cleared areas, whether there’s chocolate in it or not. The point, though, is that occasionally chocolate can be ignored, but usually not until late in a level when you’ve already made a lot of progress. If it gets away from you early on, you’re doomed.

    SPOILER ALERT: If you like to discover new kinds of candies and obstacles without knowing what’s coming, you should skip the rest of this comment, since it contains details about the kinds of stuff you’ll see in later levels.

    I don’t know if you’ve hit the levels yet where the chocolate-stirrer squares show up, but if not, you’ll hate those even more. In earlier levels, you can tame the chocolate beast because if you clear all the chocolate on the board, it’s gone for good. It’s like chocolate only grows from chocolate, and that’s advantageous if you can wipe out those first few chocolate squares in your first few moves. These stirrers, though, which occupy fixed squares in the layout, will keep churning out chocolate (still only one per turn) even if you’ve cleared every chocolate square off the board.

    The way chocolate expands makes it especially maddening, but other obstacles can be just as bad or worse as you get to higher levels. You know those solid blocks that don’t expand but you have to do an adjacent match to open them up so candies can fill the space? I’m at Level 347 now, and there are often blocks that have to be adjacent-matched four times before they’re clear, and sometimes they’re concealing a double-jelly spot, which means it takes six matches of one sort or another (either adjacent or as part of a match) to clear just that spot, of which there are several on the board.

    Have you hit the spiral licorice things yet? They aren’t the kind that cover a candy, they’re just blocks that can move. They don’t themselves match with anything like wildcards, but they’re cleared by adjacent matches, like chocolate. They have a way of quickly filling up your board, and the expansion mechanic is different from chocolate, but they can arrive several at a time. (as replacement candies.)

    Then there are bombs. They’ll have a number on them and if you don’t clear them in that many turns, they’ll blow up and the level is over even if you have 30 moves left. Sometimes there’s a few bombs to start and you’re safe if you can clear them, but other times new bombs continue to arrive throughout the level until you either win or fail.

    There are mystery candies (that come in all the colors) that will turn into something when you match them, but you don’t know what. Sometimes it’s something really useful like a color bomb or striped candy, but sometimes it’s one of those stubborn blocks, a piece of chocolate, or countdown bombs as described above.

    The latest twist for me are candies that change color at the end of every turn. It’s not all the candies, and the ones that color-change alternate between two colors, but there’s enough shifting going on that it’s pretty hard to anticipate or predict what’s going to happen the way you’re used to.

    I don’t know how many more twists may lie ahead, and frankly, having new challenges from time to time is what keeps the game interesting (otherwise I could just keep replaying old levels I liked), but if you stick with the game, you’ll look at those levels where all you had to worry about were a few pieces of chocolate to start with like they were nothing.

    The chocolate and lots of other obstacles are always frustrating, but they get a lot less frustrating if you thwart the attempts to profit off your frustration by manipulating your device clock/date to effectively give yourself unlimited lives. (Starting with a full slate of lives, turn your date back a month or two, then just advance one day at a time each time you need more lives. Don’t forget to reset to correct time when you’re done playing.) It’s a minor hassle, but better than being bled dry $0.99 at a time. If you want to support the developer, spring for boosts, but at least until they close that loophole, free lives are easy to come by.

    • The problem I tend to have with chocolate is that it’s only getting worse every move. You’re right that there are times when you can safely ignore chocolate, but I find that if I’m having a chocolate-related issue, it’s almost certainly blocking something important, or it’s interfering with my ability to make large-candy matches. When I’m replaying a level over and over again, I find I get much closer to the goal when I deal with chocolate early and decisively. Plus I get sort of a perverse pleasure out of going “YEAH CHOCOLATE, IN YOUR FACE! BOOYAH! YOU GOT CRUSHED!” Even though it’s just a silly game mechanic :P

      Man, the later levels sound 100% brutal. I’m not sure where most people give up on the game, but judging by the stats on the various articles we have here, it’s generally early on. We get a lot of traffic to the articles about levels in the 30’s, but a tiny fraction to the ones later on. Of course, it’s also possible that by the time you’re able to clear the tough early levels, the kind of general advice we can give (given the random nature of the game) isn’t as useful.

      I’m around 100 now, just got to the “spiral licorice” you describe. At least those I can move, and they don’t spread the same way.

      I don’t tend to have the patience for the game past about 5 lives or so at a time :) I’ve got a lot of games competing for my time, so a game’s got to grab me in just the right way in order for me to want to sink a lot of time in it. CCS for me is more of a “keeping one eye on the kids” game ;)

  • Crusher

    I hear ya, including it being a “keeping one eye on the kids” kind of game, because it’s easy to pick up and put down on short notice. :)

    When the chocolate can be cleared quickly and decisively, that’s both satisfying and a way to increase the odds toward beating the level. If you stick with the game long enough to face those chocolate stirrers (I don’t know what they’re called), the mechanic is such that you can’t ever be completely done with it, so you have to adapt to approaching it as an obstacle you have to manage while achieving the main objectives, and not just focus all your energies first on chocolate, and then on the other objectives.

    For example, you can obviously clear chocolate with an adjacent match, as you already know, but instead of just looking for moves where that’s the only or primary purpose you have in mind, you look for ways to do other things that will result indirectly in removing chocolate, either from how falling pieces will line up and clear, or maybe making a striped candy that you know you can use to clear a bunch of chocolate (plus some jellies or something) on the next move. You don’t ignore the chocolate per se, but you get a little more future-oriented about it. At least, that’s how it’s been for me.

    I think it’s Level 45 you have a page on strategies for handling that pesky solo box of double-jelly in the middle of the layout, right? That was and is a hard level, for sure, but eventually there are some with two 2×2 boxes of double jellies, or long single columns full of double jellies, where the only way to clear them is special candies, which usually have to be combined a few times or you’ll run out of moves. There is always luck involved, but it’s not just blind luck. You have to be good enough to spot the opportunities when they arrive, plan ahead to create opportunities for special candies in the spots you need them, and then understand how they’ll activate enough to be very deliberate about which rows or columns get cleared.

    It wouldn’t surprise me if most people, especially those who refuse to pay any money, give this game up by Level 50, maybe even much earlier. It’s not like it’s a point of pride for me that I’ve got as far as I’ve got, since it doesn’t exactly speak highly of my spare time usage to admit I’m past Level 300. In my weak defense, however, it’s not my first match-3 kind of game, so the hours sunk into Bejewled and Treasures of Montezuma have trained me to see possible moves pretty quickly, as well as to anticipate how pieces will fall and match after I make my move, at least a little better than a newbie, to whom the action may seem essentially random after every match. I’m sure I’m far from the bets Candy Crush player around, but experience in similar games (plus extensive use of the free live loophole) has given me a leg up.

    • Yeah, I can see how on the later levels my chocolate destruction strategy falls apart with the infinitely regenerating chocolate. My assumption is people don’t really ever get that far. However, I may edit some to cover this case as well.

      King recently displaced Zygna as the most popular social gaming company. I’ve been digging into some of their other titles to see if there’s anything worth covering. I don’t know if you’ve tried Farm Heroes Saga, but it’s very, very similar to CCS. I would almost consider it a sequel. They’ve taken a lot of the microtransactions and rolled them up into a premium currency (gold), and they give you a bit of the currency to start. There’s also beans you can earn by playing that can be traded for boosts and assistance as well. Of course, us CCS vets know that you should stockpile the heck out of those things, lest you come up short late in the game. There’s also more incentive to replay older levels, and kind of some interesting systems overall. It still has its frustrating moments, but there’s a bit more depth to it.

      There’s not a mobile version yet, it’s only on FB, but I assume they’ll be making a mobile version after too much longer.

      I have been playing a lot of Puzzle and Dragons, and I roped EB into it as well. It’s a bit deeper and there’s a bit of a learning curve, but IMHO the game itself is a bit more fun. Don’t know which way your interests lean outside of CCS/Bejeweled/etc, but it’s F2P so you’ve not got a lot to lose :)

      • Crusher

        Okay, you’ve roped me into trying those, too. My first impression of Farm Heroes Saga is that it’s very similar, and like the mechanics so far (only a dozen levels) but have a harder time with the graphics as far as getting my eyes to see what they need to see. I also much prefer being able to play by iPad, so probably will hold out for that version. (Also so I can cheat the clock.)

        I’m past the tutorial on Puzzle & Dragons, still getting the handle on how it works, other than the obvious “match similar colors”. If you want to friend me on it, my ID is 338,461,202.

        • Hah, sorry in advance for a new addiction :)

          I’ve written a few articles about PAD so far, which you can check out here if you haven’t already. It should lessen the difficulty curve a bit. It’s originally a Japanese game, so some stuff is a bit lost in translation, but it’s simpler than it first appears.

          I also sent you a friend invite, I’ve got a couple of powerful units you can use if you’re on my list. (EBongo’s already requested a “friends” overview article, which I need to write at some point…)

          • Crusher

            Thanks, I’ll be checking out those articles. I’m already realizing there has to be more efficient ways to harness the way the pieces shift around when you move them, but that time limit on how long you have to complete the move is keeping me from getting the feel for it yet. This thing is like the love child of Bejeweled and D&D.

  • Great article! Yes, chocolate is maddening. Candy Crush used to be a walk in the park before that stuff (I’m on level 50 now)!

  • Loey

    Why do some gels not crush when you line up 3 in a row, they just fill with other candies? Also, why are some squares cleared and then they are blocked and don’t let anything in?

    • I’m not sure what you mean by “some gels not crush” – could you elaborate, or provide a screenshot of what you’re talking about?

      As to your other question, if you leave a void by clearing chocolate or something else that doesn’t move downward or is otherwise blocked, candy won’t fill it in. Candies have to fall from the top of the screen towards the bottom, and they’ll only flow around things in certain situations.

  • Bangles

    Loy, I think you are asking about gel that takes more than one match to clear. If you look closely you can see they are a darker colour and take two lots of matches to clear

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  • Kristin LeydigBryant

    I hate the chocolate so much that I no longer enjoy the game. Now, from your post, I know it isn’t just me. Ill keep trying but I lost motivation to spend $. I didn’t mind before when I was having fun (and I’ve certainly gotten my $2.98 worth), but I won’t give money when I’m frustrated.

    • agent86ix

      Yeah, I feel your pain! The chocolate really just adds insult to injury. I frequently tell people that if you’re playing a game and aren’t having fun, you might as well do something else – it’s your free time after all, and I firmly believe that games should be fun! Sometimes challenge is fun, but chocolate isn’t so much challenging as it is just plain annoying.

  • walkie

    Chocolate is nothing compared to time bombs. Chocolate without a chocolate-making machine is kiddie’s treat. I disagree with those who say you need to focus your attention on chocolate. You should focus your attention first on the objective and second on making special candies that can kill a lot of or all chocolate at once, and only if you’re unsuccessful should you waste moves to kill chocolate, preferably via a multiple-kill move. For that, it’s always a good idea to see where it’s expanding and keep move possibility in that area. The only situation where chocolate control is critical is when it’s expanding to the top of the screen threatening to block the supply of new candies.

  • Alex Casado

    I have beaten all 1880 levels available so far and have not paid any money or used cheats…all it takes is perseverance, strategy and some luck.