Brave Frontier Guide: Units

Now that we’ve covered the basics in our aptly-named Basics Guide, let’s dig in deep and explore the world of Brave Frontier units.

Brave Frontier Unit Guide: Getting Units

Brave Frontier Guide: Honor Summon

There are several ways to get new units:

  • You can use Honor Points to summon new units, at a rate of 200 points per new unit.
  • You can use Gems to summon new units, five Gems (not one, that’s PAD, thanks thenlar!) gives you one chance for a new unit. There are many rare units that can only be earned this way, but wait around for summon events to happen – these will increase the chance of getting certain rare units!
  • You can also capture monsters while in combat. We’ll go over that in more detail in the Combat Guide.

Your units are stored in your inventory, and there is a maximum number of units that can be stored there. If you go to the “Shop” menu, you can spend Gems to unlock additional unit slots.

Brave Frontier Unit Guide: Unit Attributes

Each unit in Brave Frontier has a set of stats that determine how effective they are in combat:

Brave Frontier Guide: Unit Stats Explained

First up is the Element. Each element is strong against certain elements, and weak against others. We’ll go into detail about what elements are strong against which other elements in the Combat Guide.

After that is the Level, which is increased by Fusion. We’ll cover Fusion later.

Next is the Type. The Type determines how the unit’s stats scale as they level. The types are:

TypeBoosted StatHindered Stat
LordNoneNone
AnimaHPREC
BreakerATKDEF
GuardianDEFATK
OracleRECHP

Brave Frontier FAQ What’s the best Type? The best type is going to vary based on what your priorities are for a unit. If you’re raising a powerful attack unit, you might want to further boost its attack via the Breaker type, or you might want to make it survive longer with the Guardian type. The Oracle type seems particularly weak to me – better health recovery at the expense of maximum HP seems like a recipe for disaster.

Each unit also has a Rarity which is expressed as a number of stars. (A shout out to Redditor weaseldude for pointing out I neglected to cover this topic!) Rarity has a number of effects:

  • Level-for-level, higher rarity monsters are more powerful.
  • Higher rarity monsters tend to have a higher level cap.
  • Higher rarity monsters tend to have more useful or powerful Brave Bursts

When units Evolve, they tend to move up to the next tier of Rarity. Most units can only evolve a few times, though, and the highest Rarity monsters are only available if you Summon them with Gems.

Finally, there are the numeric stats:

  • HP – Obviously, this is how much damage the unit can take before it falls in battle.
  • ATK – The amount of damage a unit can cause when attacking.
  • DEF – How resistant the unit is to taking damage.
  • REC – How much healing the unit gets from Potions, Healing Brave Bursts, etc. This also effects how fast the Brave Burst meter charges. (Thanks MistaBaux!)
  • Cost – How much the unit costs when put into a Squad. We’ll cover Squads here shortly.

Brave Frontier Unit Guide: Squads

Squads are groups of units that you use for quests. You can have up to 10 squads of 5 units each. As you can only use one squad at a time, a unit can be in multiple squads at once.

Each unit has a “cost” attribute, which is a way of limiting the overall power level of your squads. As you complete quests, you will level up. One of the side effects of leveling up is the maximum cost of your squads will increase.

There is one special slot in a squad, and that’s the Leader. The squad leader gets to use their (usually passive) Leader Skill to assist the entire squad in battle. Pick your leaders carefully, so that you can get the most out of these benefits!

Brave Frontier Unit Guide: Spheres

Spheres are equippable items that you can build in the “Spheres” hut of your Town. We covered the town in the Basics Guide, so feel free to drop back if you’re feeling confused or jumped into the middle!

Each unit can equip a single Sphere at a time. The higher the level of your Sphere hut, the more powerful Spheres you can create.

Brave Frontier Tip Many top-tier Spheres require “Honor” items that can only be gained as gifts from friends – make friends and share often as early as you can to build up a stockpile!

Brave Frontier Unit Guide: Fusing Units

In order to make your units more powerful, you’ve got to fuse other monsters with them to give them experience and help them gain levels. To perform Fusion, tap the “Units” button and then the “Fuse Units” button. When you get to the Fusion screen, you’ll have to select the unit which will gain experience, and then select up to 5 units that will be transformed into experience for the first unit. Do note here that these units “fed” to the base unit are gone forever!

Brave Frontier Guide: Unit Fusion

Fusion costs Zel, and the formula is pretty straightforward:

Fusion cost = (Starting Base Monster Level + 1) * Number of Monsters to Fuse * 100

Thus, the higher the level of the base unit, the higher the Zel cost. This means you should generally fuse as many monsters as possible at once. If you fuse several times in a row, and the unit gains levels between each fusion, you’ll end up paying more for each fuse.

The experience gained is related to the level and rarity of the unit fed, but the experience gain formula is not well understood.

Brave Frontier Tip If you fuse with monsters of the same element, there is an additional multiplier to experience gained. Whenever possible, match up your elements when fusing!

There’s a chance that any given fusion will grant bonus experience. This is random, however, and is impossible to predict.

There’s also a chance that the base monster’s Brave Burst will level up if they’re fused with monsters that have the same type of Brave Burst. There are three types of Brave Bursts – Damage, Healing, and Support (ie, Defense Up). Leveled up Brave Bursts are more powerful than their unleveled versions.

Even if a unit is at their maxed level, you can still fuse monsters to level their Brave Bursts, to a maximum of level 10. (Thanks again, MistaBaux!) Apparently, fusing at max level doesn’t follow the “standard” fusion formula, and is significantly cheaper by comparison. (Thanks trauminus!) Do note that if you plan to evolve them, evolution resets this level back to 1, so it’s best to max out evolution first before Brave Burst level.

Brave Frontier Tip “Metal” monsters are prime fusion food. They grant a ton of XP. They are also not useful in any particular capacity outside of giving XP. (Thanks to thenlar for correcting my statement regarding evolution!)

Brave Frontier Unit Guide: Evolving Units

Many units can evolve into a stronger form once they reach the maximum level. In order to do this, you’ll need a specific set of monsters to fuse with.

Brave Frontier Guide: Evolution

When viewing the evolution screen, you’ll see how many of what type of units are required for an evolution. If you’ve never caught a monster, that monster’s portrait on this screen will be marked with a “?”

Brave Frontier Tip Evolved monsters reset to level 1, and remember that they have any Brave Burst upgrades removed. Keep that in mind if you’re trying to level up your Brave Bursts!

Once a unit evolves, it will morph into a more powerful version of that unit, but its experience will reset to level 1. Usually when evolving, the unit will gain a level of Rarity. For instance, a 1-star creature will tend to evolve into a 2-star creature, and so forth.

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  • Rezrave

    Totem levels may be an exception for gems, if your team’s strong enough to reach the end, that is.

    • agent86ix

      Yeah, the advice with regards to gems is focused mainly on new players – chances are pretty good in the early going that if you fail, you need to level up some and not paying gems to keep going.

      By the time you can be capturing some pretty rare units, you’re probably in a better position to determine if a gem is worth the ability to finish out a quest or not. I generally say you should bail unless you’re really on a roll and sure just one gem will allow you to finish up.

      Of course, everyone plays differently :)

      • Rezrave

        Oh right. Sorry.

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  • Earl Lee

    I would like to note that the fusion cost is incredibly wrong. It looks like whoever wrote this literally calculated the first (and only) cost he/she tried to fuse and used that as the formula. I know this because I can picture exactly what the author of this guide did to write that part of the guide : literally only tried/calculated all level 1 units or Ghost/King/God/Crystal (which are “Max” level at 1).

    The moment the level of the fusion ingredient unit is higher than 1, that formula stops working.

    Please put more thought and effort into your guides; thank you.

    • agent86ix

      I actually fused several dozen different units before arriving at the formula. It appeared to track the PAD formula nearly beat for beat. If it’s incorrect I do apologize – if you have a better formula I’m happy to make a correction.