Starting at the end? If you missed part 1, check out: Top 10 best kept secrets in Clash of Clans …
Or you can go back to Top 10 best kept secrets in Clash of Clans (part 2) …
7. Giving your hero a rest
After the version 3.25 patch, the regeneration time of heroes was significantly reduced. However, even for a level 1 hero, an hour can be a long time to wait. So it can be very frustrating when you are in the middle of an intense raiding session, take a five minute bio break, and come back to find that you’ve been attacked and your hero is KO’d. You can fix this! On the hero pedestal the middle button controls whether the hero is in “Guard” or “Sleep” mode. When you toggle it to “Guard” he/she will defend your village when you are away – risking KO. When you toggle it to “Sleep” your hero will sleep safely on his/her pedestal and remain fully charged and available when next you seek to use him/her for raiding.
8. Saving the Campaign for a last big push
There is a game tip during the load screens which says that if you are need a little more resources you can fight the goblins in the single player campaign. This is true, but if you played the early missions you probably feel that the resource pay out is ridiculously puny – and you’d be right. You can win up to 4.8 million gold and elixir in the campaign, but 3 million of that comes in the last 5 levels. These levels may at first seem impossible, but as you upgrade your units to around level 4-5 you’ll find they aren’t too bad. Also bear in mind that I’m speaking just about poaching them for resources, and not necessarily getting 3 stars. If you save these 5 levels for a rainy day, they can either cover a large portion or the complete balance needed for later upgrades like Town Hall Level 9, Barbs/Archers Level 5, or similar. The fact that you can rack up this loot while you are shielded means that you can get within striking distance while raiding, and then use the campaign to get you to the finish line stress free.
9. Protecting your Town Hall
Update In the December 2015 update, SuperCell went out of their way to make the Town Hall a building worth protecting.
Town Halls now hold lots of available loot – destroy them in battle for a big payout! Town Hall destruction no longer grants a Shield – bring your Town Hall inside! Available loot percentage on Town Hall levels 6-10 has been slightly increased
Previously, it was advantageous to leave your Town Hall outside your walls, as you’d get a free 12 hour shield every time it was destroyed. This was changed, though! Now you only get the shield if the enemy destroyed enough of your base and deployed enough of their troops. The Town Hall has nothing to do with it!
On top of that, now the Town Hall is worth way more if you destroy it. It used to be worth 1k gold and 1k elixir – a paltry amount. Now it’s possible to get tens of thousands or more resources from the Town Hall!
Taken altogether, this really changes base design advice. Don’t leave your Town Hall unprotected anymore, and feel free to target exposed Town Halls for free loot!
10. Traps and Teslas, the element of surprise
The greatest trick the devil ever played was convincing the world that he did not exist.
– Charles Baudelaire
Supercell gives you many strategic options for defense, but perhaps the most powerful is the element of surprise. Traps and the defensive Hidden Tesla do not appear to opponents when they look at your park, and while there are tricks to figure out where they are, a matchmade opponent will only have seconds to try and figure it out. Psychologically, many will find it hard to keep focus on the hidden as they struggle to analyze and consume all of the visible defenses and plan their attack. Use this to your advantage. Funnel units through a weakness in a wall, then blast them with bombs. Leave your Town Hall out in the cold, but surround it with Teslas to punish unprepared attackers. Clash of Clans is a game about raiding, and the odds are stacked against defenders. You won’t win every assault, but if you use the hidden elements in your arsenal wisely, you’ll win a good quantity often a majority – or at least enough to remain trophy neutral.