Plants vs Zombies 2 Plants: Pirate Seas

Once you've survived the first undead attack on your delicious, succulent, braaaa... Wait, sorry, where was I? Oh yes. Next up past Ancient Egypt is the Pirate Seas, where a whole new crop of plants is available. In this article, we'll cover the new plants in Pirate Seas, and give you a strategy overview to tackle even the most difficult levels that Plants vs Zombies 2 Pirate Seas has to offer.

Plants vs Zombies 2 Plants: Pirate Seas Plants Guide

Kernel-pult - The Kernel-pult is similar to the Cabbage-pult, in that it flings projectiles at attacking zombies from a distance. The difference here is that sometimes the Kernel-pult launches a kernel of corn, which does very light damage. Other times, it hurls a pat of butter, which does normal damage but stops a zombie in his tracks for a few seconds. As there aren't really any obstructions like gravestones here in the Pirate Seas, this isn't a super useful plant on the whole.

Snapdragon - The Snapdragon is one of the first plants whose default attack can cover multiple rows at once! To make up for this advantage, its range is somewhat limited. It can hit 9 squares total, centered around the square in front of it. The attack is damaging enough to kill a normal zombie before it can take more than one or two bites out of the Snapdragon. It also can hit as many zombies as are in the area of effect, unlike some plants in Plants vs Zombies 2 which can only hit one zombie at a time. Further, it's cheap enough to deploy as your first wave of attack plants. Needless to say, this one's a keeper, and is key to my Pirate Seas strategy.

Warning The fire from a Snapdragon is hot enough to re-ignite fires that a cold plant (like the Iceberg Lettuce) put out. It will relight torches and dynamite, which can cause serious issues if you were counting on them being defused!

Spikeweed - Spikeweeds are the first plant that you unlock which cannot be eaten by marauding zombies. Instead, zombies will walk over a Spikeweed and take continuous damage while on top of it. They cost 100 sun to put down, and make a good use for squares that are too close to the right hand side of the screen for normal planting. They can only be damaged by zombies that roll, which they will destroy instantly at the cost of their own life.

Pro Tip Since Tomb Raiser zombies can't build gravestones on top of plants, Spikeweed is a good gravestone deterrent. You don't get Spikeweed until after Ancient Egypt, but it's still a good option for star farming if you need more to continue to the Wild West.

Pro Tip Using Plant Food on a Spikeweed will pull all zombies towards it and do damage for a bit - in an emergency, you can plant Spikeweed on the right column and use Plant Food on it to give your defenses more time to do damage.

Pro Tip Zombies eating a Wall-Nut will take damage from Spikeweed in an adjacent square. For this reason, Spikeweed is excellent to plant in front of your Wall-Nut defenses.

Coconut Cannon - These guys are somewhat odd in that they are one of the only plants in Plants vs Zombies 2 that won't attack on their own. Instead, Coconut Cannons must be tapped on in order to fire, and once they fire they need time to cool down before they can be fired again. The projectile they fire can be quite damaging, and even does splash damage in nearby lanes. However, they're also super expensive, at 400 sun. In general, your sun is better used elsewhere. There are some levels where you'll be given Coconut Cannons free, though.

Cherry Bomb - Requires keys to unlock! Similar to the Potato Mine, the Cherry Bomb is a single-use plant. However, it explodes immediately upon use. Its high cost means that it is generally only useful in emergencies. However, in emergencies chances are pretty good that you're not going to have sun to spare, so the overall utility of this Plants vs Zombies 2 plant is relatively poor.

Spring Bean - Spring Beans bounce zombies away, and will tend to bounce them into water if it is nearby. This can be very useful in the Pirate Seas, where water is plentiful. However, Spring Beans need time to recharge, and will be eaten quickly if a wave of zombies is approaching. This makes them somewhat more useful than a single-use plant like the Potato Mine, but not as generally useful as a normal attack plant.

Spikerock - Requires keys to unlock! The Spikerock is like a Spikeweed, except that it doesn't die immediately upon being rolled over. However, it's quite a bit more expensive than a Spikeweed and does pretty much the same amount of damage. Given that rolling zombies are relatively rare, you're probably better off with the Spikeweed.

Threepeater - The Threepeater is the natural progression from the Peashooter and the Repeater. Well, except that instead of firing three peas into a single lane, it fires one pea at a time into three lanes. It costs as much as 3 Peashooters, so it's really only saving you space. It's too expensive to be your first line of plants, and can't do as much damage as a Snapdragon in terms of zombies hit and damage done per zombie per second, so its utility is somewhat limited.

Plants vs Zombies 2 Plants: Pirate Seas Plant Strategies

Related Guide You can still win in the Pirate Seas without using any of the Pirate Seas plants, so you might want to review the strategies I suggested for Ancient Egypt in my guide to Plants vs Zombies 2 plants in Ancient Egypt..

My strategy here is pretty similar, but employs some of the better Pirate Seas plants:

That's all for the Pirate Seas, next up is the Wild West!