Without The Sarcasm https://www.withoutthesarcasm.com Insights. Analysis. Answers. Tue, 30 Aug 2016 17:01:40 +0000 en-US hourly 1 41351423 Four Sided Fantasy Review: Fantastic Four https://www.withoutthesarcasm.com/four-sided-fantasy-review-fantastic-four/ https://www.withoutthesarcasm.com/four-sided-fantasy-review-fantastic-four/#respond Tue, 30 Aug 2016 17:01:40 +0000 https://www.withoutthesarcasm.com/?p=8399 Four Sided Fantasy is a puzzle platformer developed by Ludo Land, following a successful Kickstarter campaign back in May 2014. Two years and four months later, the game has been released on PC and PS4 with the help of our friends at Serenity Forge. The sent me a key last week to check out, and I'm happy to report this game is awesome! Find out why in our Four Sided Fantasy review.
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Four Sided Fantasy is a puzzle platformer developed by Ludo Land, following a successful Kickstarter campaign back in May 2014. Two years and four months later, the game has been released on PC and PS4 with the help of our friends at Serenity Forge. The sent me a key last week to check out, and I’m happy to report this game is awesome! Find out why in our Four Sided Fantasy review.

In the years since indie games first went mainstream, the success of puzzle platformers like Braid has often been imitated. There are good games in this genre, and there are bad games in this genre. 2-D platformers are (relatively) easy to create compared to massive 3-D open world titles, and puzzle/physics elements can add flavor to a game released in this crowded genre.


Four Sided Fantasy’s hook is that the game plays like your normal, everyday platformer… until you press the “freeze” button. Once you freeze, the camera is locked and the edges of the screen wrap around. That’s all there is to the game – move left or right, jump, freeze. It sounds like a simple thing, but Four Sided Fantasy managed to blow my mind at nearly every turn.

Good puzzle games have a number of qualities that make them interesting without being frustrating, and Four Sided Fantasy is no exception. Each individual puzzle is self contained – there’s no wondering if you’ve got what you need to figure it out; it’s all right there in front of you. The obvious solution rarely works, but trying it and failing teaches you something and usually gives you clues on how to proceed. The platforming is rarely pixel perfect – usually if your solution seems overly complex or skill-based, you’re doing it wrong. Failing and restarting a puzzle is extremely fast, so experimentation doesn’t feel frustrating or slow.


Four Sided Fantasy starts out simple, giving you platforming challenges that often seem straightforward at first. For instance, you might hit a dead end in a tunnel, or find a platform you just can’t jump high enough to reach. Careful manipulation of the camera and the edges of the screen allows you to align platforms, move in unexpected ways, or create a temporary bridge over a pit of death.


As Four Sided Fantasy progresses through its season-themed levels, new twists on the core mechanics emerge. I don’t want to spoil anything, and I’d even suggest not really looking at screenshots or Let’s Plays of the later game, just so that you can have the “whoa!” and “aha!” moments for yourself.

Related Video If you really want to check out a bit of the game before picking it up, you can watch the first 30 minutes from when we streamed it just before release:

Minimalism is the order of the day – everything about Four Sided Fantasy is as simple as possible. Beyond the aforementioned controls, there’s really no plot, the art style is beautifully minimal, and the background music is simple, relaxing, and serene.


A single playthrough of Four Sided Fantasy takes around 3-5 hours, depending on how long you get stuck on the puzzles and how fast you master the mechanics. After the game ends, you can run back through in a “New Game Plus” mode that does some trippy late-game things with the camera.

Four Sided Fantasy
Links:Homepage, Store Page
Our Thoughts:

Four Sided Fantasy is an amazing game. It had me fascinated from the first puzzle to the final screen. Much like other stellar puzzle games like Portal and Braid, it takes what seems like at first a simple concept and twists it in interesting and challenging (but never frustrating) ways.

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The Final Station Review: Dead Inside, Keep Out https://www.withoutthesarcasm.com/final-station-review-dead-inside-keep/ https://www.withoutthesarcasm.com/final-station-review-dead-inside-keep/#respond Mon, 29 Aug 2016 17:02:36 +0000 https://www.withoutthesarcasm.com/?p=8392 The Final Station, developed by Do My Best Games. The apocalypse is upon us once again, and it's up to a plucky train operator tasked with carrying mysterious cargo to save the day. Can he survive the zombie hordes and beat back the darkness? Or should we just leave this one for dead? Let's find out in my The Final Station review.
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tinyBuild has published quite a few games so far this year, and the latest in their unstoppable train of releases is this week’s The Final Station, developed by Do My Best Games. The apocalypse is upon us once again, and it’s up to a plucky train operator tasked with carrying mysterious cargo to save the day. Can he survive the zombie hordes and beat back the darkness? Or should we just leave this one for dead? Let’s find out in my The Final Station review.

Zombie survival horror is a genre that basically needs no introduction. Chances are you’ve played approximately 6,000 zombie survival horror games at this point. Zombies go way back, but more recently they’ve been picking up steam. (lulz, I swear, the train puns never get old!) I have no idea why the genre is so popular among indie game devs, but there you have it. The Final Station’s twist is that all the zombie combat takes place from a 2-D side scrolling perspective.

Apparently toilets make GREAT improvised weapons during the zombie apocalypse.

Apparently toilets make GREAT improvised weapons during the zombie apocalypse.

The Final Station is actually two different games in one package. Half of the game is the aforementioned 2-D zombie shooter where you explore (mostly) abandoned stations in search of supplies and the code to allow the train to leave the station. The other half takes place on the train itself. Between stations, you’ve got to maintain the train, craft supplies, and keep any passengers you may rescue well fed and healthy.

Come on, ride the train, hey, ride it!

Come on, ride the train, hey, ride it!

The Final Station takes a sci-fi route to explain its zombie outbreak. Capsules from space arrived decades before the events of the game, releasing a gas that zombified a significant portion of the population. Humanity rebuilt, however, although many believe that more alien visitations are forthcoming. Thus, in the meantime, humanity has been attempting to science like crazy to prevent a repeat apocalypse.

The plot really has promise, but it ultimately fell flat for me for a number of reasons. One, the protagonist talks to others but we never hear his side of the conversation. That makes it hard to understand ongoing plot beats. Second, the script has a lot of little English errors in it that kept me from fully understanding what was being said. (I know, I know, I’m a hypocrite, my English kinda sucks too. Sue me :P) Finally, a significant amount of the story is told during the train sequences, when your attention is divided between multiple tasks.

While I’m on the subject of the train, I didn’t really care for these segments of The Final Station at all. There’s a lot to keep track of, for one. One of the trains’ systems is always malfunctioning, and if you don’t play an (extraordinarily simple) minigame periodically to keep it in working order, the train grinds to a halt. The passengers need food and medical attention, which you handle by rationing out some of the same supplies you need in order to survive the exploration levels.

Man, these guys take a 10 minute train ride and expect several full meals will be provided.  Entitled jerks!

Man, these guys take a 10 minute train ride and expect several full meals will be provided. Entitled jerks!

At the start of this article, I mentioned how this is technically a survival horror game. However, the emphasis is more on the survival part, and almost not at all on the horror part. I don’t think I was scared at all at any point during the game. I’d back away from a door as I opened it, but this was basically because it takes a second or two for the interior to become visible, and enemies would often pounce and steal some of my health before I could react. There are only a few times where the enemies do anything smarter than appear from behind a door and walk towards you.

There’s also not much enemy variety. There are something like four or five enemies, tops. The basic zombie poses little to no threat, even in large groups. I found myself just punching them to death in order to conserve ammo. There aren’t that many weapons, either. Just a pistol and a shotgun, although late in the game the pistol becomes an automatic rifle.

Another problem is ladders.  Zombies will tend to hang out near them, which makes it hard to get a shot off.

Another problem is ladders. Zombies will tend to hang out near them, which makes it hard to get a shot off.

Although The Final Station supports controllers, the need to be precise with every shot means that the only real way to play is with a mouse and keyboard. Trying to headshot a well armored zombie is awkward and frustrating with analog sticks.

Level design is relatively simple. Most of the exploration levels are a single loop. You go out from the train to find the code, where you also find a key or a back door that takes you a different way back to the train. They’re relatively short on the whole, with most of your playtime being devoted to restarting from checkpoint due to becoming zombie chow for one reason or another.

All the way out, time to head back...

All the way out, time to head back…

The Final Station
Links:Homepage, Store Page
Rating: - Meh
Our Thoughts:

I wish I had more nice things to say about The Final Station. It’s not a particularly great horror game, its story is initially interesting but ultimately disappointing, the exploration is nearly 100% linear, the combat is bare bones, and the train sequences are painful.

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Avoiding the Pokemon Go Your Bag is Full Message https://www.withoutthesarcasm.com/avoiding-pokemon-go-your-bag-is-full-message/ https://www.withoutthesarcasm.com/avoiding-pokemon-go-your-bag-is-full-message/#respond Sun, 28 Aug 2016 17:05:21 +0000 https://www.withoutthesarcasm.com/?p=8408
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After you’ve been playing Pokemon Go for a while, you’ll start to figure out Pokestop routes, and at first you’ll be swimming in Pokeballs. In fact, the first time you see the dreaded Pokemon Go “Your Bag is Full” message, you might not be that worried about it since you’ll probably have hundreds of Pokeballs at that point. Time will pass though, and eventually you may find that the “Your Bag is Full” problem will become more and more of a nuisance that prevents you from catching all the precious pokemon your heart so desires. Read on below and we’ll explain how to manage your backpack so that you always have plenty of what you need to catch ’em all.

First World Problems

It turns out that either by random chance, or a stroke of brilliance, Niantec injected an interesting bit of “scarcity friction” into Pokemon Go by limiting the amount of items you can carry in your Backpack and giving you an increasing variety of items that can drop from Pokestops as you level up. This makes pokeballs at first seem ubiquitous, and then gradually seem incredibly scarce, until you figure out that a) you are getting fewer pokeball drops from each pokestop (because you are getting other things instead) b) your bag is full of other items you don’t use as much, limiting the space for pokeballs. Since backpack space is limited, I suggest the following prioritization:

  • Low Priority – Potions and Revives – These items are pretty much only needed for Gym battles, and in the early game you won’t be doing that much. I reserve between 60-100 spots for these items, but I don’t battle that actively yet. Unless you are in Gyms constantly, don’t let these items fill up your bag.
  • Medium Priority – Pokeballs and Razz Berries – These should make up the meat of what fills your bag. Depending on your access to Pokestops, you may want to allow for a larger quantity so that you can use your extra stock as buffer until the next time you can make a Pokestop run. You should keep enough Razz Berries to use them liberally when capturing elusive pokemon, but 50-80 is normally plenty and you can get by with less.
  • High Priority – Incense, Lures, Lucky Eggs – While you can buy these items, the number that you get for free is very limited. They don’t take up much space, so they aren’t anything to worry about. Don’t throw them out.

In case you didn’t realize, you can throw away any consumable just by opening your Backpack and tapping on the “trash can” next to the item you want to thin out. A dialog will open where you can specify the quantity you want to purge, and then you’ll be asked to confirm before they get erased.

Pro Tip To avoid the dreaded “Your Bag is Full” message, make sure to check your bag status before hitting a Pokestop. Its especially important to check after a level up because the “level up rewards” can often push you way negative on bag space, often with low priority items. Chuck the stuff you don’t want, and make space for more precious pokeballs!

Refueling and Remixing

For most active Trainers, there will come a time when you run out of pokeballs. Don’t be embarassed Trainer, its a natural part of free to play and it happens to us all sometimes. The solution is to hit some Pokestops, but in fact it is not quite that simple. If you visit just one Pokestop and camp out, you will get 3-4 items about every 5 minutes if you are really on top of things. The catch is, as you level up those 3-4 items could be exclusively non-pokeballs. This means that for refueling you are going to want to keep two things in mind:

  • Pokestop Density – When you are really low on pokeballs, most of the time a single stop isn’t really going to cut it unless you are hanging out for hours. You need to search your area for a place where several Pokestops are in close proximity. Pokestops tend to be near historical sites or landmarks, so even if you live in rural areas you can still often find a cluster near points of interest. There are various Pokestop maps online that can also give you a hand.
  • Remixing – It is essential that you throw away items that you don’t need, or won’t need soon. If you are planning to do a lot of gym battling, you might keep some potions and revives in reserve, but if not than make sure you are cleaning them out regularly. Also, as your bag gets full be sure you are chucking the lowest form of items first. Regular potions go in the trash for me now almost instantly.


If you are in it for the long haul, it is possible to upgrade your bag for 200 coins. This won’t completely solve the problem, but it will create some relief especially earlier in the game when you are leveling up more often. Earning the coins at lower levels will be a labor of love likely spread over the better part of a month, or of course, you can just buy them.

Hopefully with these tips, the Pokemon Go “Your Bag is Full” message will no longer keep you down. Do you have any other Pokemon go questions or tips? Let us know in the comments section!

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Redactem Review: There Will Be Blood https://www.withoutthesarcasm.com/redactem-review/ https://www.withoutthesarcasm.com/redactem-review/#respond Sat, 27 Aug 2016 13:18:09 +0000 https://www.withoutthesarcasm.com/?p=8385 Redactem - an indie puzzle platformer with rockets, gravity bending, and time rewinds. It was an interesting experience that I may have nightmares about, but I'm undecided as to whether that is a good or bad thing.
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Recently I got a chance to check out Redactem – an indie puzzle platformer with rockets, gravity bending, and time rewinds. It was an interesting experience that I may have nightmares about, but I’m undecided as to whether that is a good or bad thing.

Redactem Gameplay 3

The Indie-est of Platformers

To be sure, Redactem is a straight up “capital I” Indie. Its clear that the game has had tons of puzzle fine-tuning and there are a lot of mechanics crammed into a small package, but the overall look and feel is decidedly “indie” in nature. Unless you are crazy about window-dressing, you won’t notice for long, because as you get into Redactem’s puzzles you’ll need all of your attention and twitch skills to survive the death plummets, rocket launchers, and buzz saws. As one more platformer tossed in the ring, Redactem stacks up pretty well for running, jumping, and parkour. A lot of the puzzles come down to timing and mastery of the basic movement scheme, and Redactem’s controls and feel manage to be accessible and enjoyable even considering the pretty high difficulty curve.

Redactem Gameplay 2

There is No Spoon

Redactem’s puzzles are creative and sometimes delightful when you figure out the trick to downgrade an “impossible” level to something more on the “extremely hard” spectrum. There is a distinct Super Meatboy feel that keeps you trying and trying again, but layered mechanics of gravity shifts, wall jumps, and time rewinds add enough possibilities to make levels feel fairly unique from one to the next. Rocket launchers are a particularly interesting example as they are used as both obstacle and puzzle solving tool in various levels. A successful gravity-dance with a rocket feels… very satisfying. I applaud developer Elliot Marc Jones for the interesting puzzles he’s been able to produce with these few mechanics.

Redactem Gameplay 1

Splat Splat Splat

About the buzz saws though… There are a lot of them, and at times you will be immersed in the Super Meatboy or King of Thieves infinite “splat” loop. Redactem makes no apologies for its sometimes brutal difficulty, like many a platformer before it – and that’s fine with me. “Splat” detection near a buzz saw is fairly aggressive though, and this makes some of the precision jumping rather tedious when you are already several obstacles into a level. For a budget platformer with plenty of mechanics and good puzzle design I consider this a forgivable aspect of Redactem – but it will make you cuss at times.

Links:Twitter, Store Page
Rating: - Awesome!
Our Thoughts:

A solid, but difficult indie platformer, with a low price tag. Must love saws.

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10 Things I Wish I Knew Sooner About Pokemon Go https://www.withoutthesarcasm.com/10-things-wish-knew-sooner-pokemon-go/ https://www.withoutthesarcasm.com/10-things-wish-knew-sooner-pokemon-go/#respond Fri, 19 Aug 2016 12:59:00 +0000 https://www.withoutthesarcasm.com/?p=8374
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Pokemon Go is a lot of fun, but some things about it are really non-obvious. Below we’ve compiled the 10 most important things we wish we’d learned sooner. Read up on these things and you’ll get a jump start as a new Pokemon Go Trainer on your way to catch them all.

1. How Pokemon Spawn

One of the most impenetrable aspects of Pokemon Go is also one of the most fundamental. The whole game is about catching Pokemon, and yet when you first play it it can be incredibly non-obvious how to do that. Past the first few days, the tracker system delivered by Niantec has been garbage – but even beyond tracking it is important to understand where an how Pokemon spawn. Pokemon only spawn at certain exact locations. If you are not near one of these locations, you can literally run a marathon and never see a single Pokemon. For more on tracking Pokemon, check out our guide.

2. Pokestop respawn time

Pokestops are a huge part of Pokemon Go, because its going to take a lot of Pokeballs to “catch ’em all”. It took me an embarrassingly long time to realize that Pokestops are on an extremely short five minute timer. This means there is no need to make a long loop through a group of them. In fact, you can often fill your backpack by just sitting in a spot with two Pokestops close together and spamming them for 20-30 minutes. Pokestops near a restaurant you like are a great fit for this type of Pokestop-spamming.

Pro Tip You don’t need to pop the “bubble” around items you get at a Pokestop. If you hit the “X”, all of those items will automatically go into your backpack.

3. Trainer level effects Pokemon max CP

If you’ve looked around a bit, you’ve probably heard from other sources that the initial Pokemon you find in Pokemon Go are crap. I can not emphasize just how much this is the case. As your Trainer level goes up, the CP of Pokemon you find goes up substantially. Before about level 18 you’ll likely have a pretty hard time getting a Pokemon above 1000 CP even with plenty of expensive Power Ups and Evolutions. After about level 18, you will just find Pokemon that strong. While this obviously means that you shouldn’t go crazy upgrading your early mons, it also means that 2nd and 3rd evo Pokemon (as well as Pokemon with few or no evolutions) can be worth tracking down at higher Trainer levels even if you already have them.

Pro Tip It is even possible to increase the CP of a Pokemon you engage by running away and leveling up and then re-engaging them.

4. Special rules for “walking” credit

In Pokemon Go it is necessary to do a lot of walking. That’s just the nature of the beast if you want to hunt down all those mons, but it is also a requirement for “incubating” Pokemon eggs. You might think that it would be as simple as say… walking, but in fact just like most things in Niantec’s curious implementation of this game concept, the truth is a bit more abstract. The Pokemon Go game client regularly pings back to the Niantec servers every few seconds to establish your position. This position is used to fetch data for things that are near you like Pokemon, Pokestops, and Gyms, but it is also the way Niantec defines movement for egg incubation. This causes a bunch of weird side effects. First of all, if you walk slowly in a path that crosses back on itself, the game will interpret you as standing still and give you no credit towards incubation. To prevent “hyper-incubating”, Niantec also implements a speed check that will eliminate credit for distance traveled if you are moving faster than a certain rate. This can cause a second artifact where poor GPS signal causes your avatar to bounce around at what the game determines to be “too fast”, causing you to accrue no credit for incubation. It also means that if you are riding a bike, or even running at a decent clip you may not be getting credit for incubation. Your best bet is to turn on WiFi for optimum location detection, and then walk at a reasonable pace in a straight line.

Pro Tip Sometimes when you are inside a building, the game won’t register any movement when you walk. Turning off WiFi in this case can sometimes cause some random motion that gives you at least some credit for movement. Some lazy Poke-hackers have even devised ways to spin or vibrate their device in poor GPS environments to gain slow incremental credit towards egg incubation.

Pro Tip You won’t find us recommending playing Pokemon Go while driving, but playing as a passenger can be fairly doable. Besides just hitting Pokestops, grabbing Pokemon, and even tossing defenders in passing Gyms you can also usually get some walking credit if you are going through parking lots, especially if the route is curvy enough that your straight line speed is pretty slow. Please Trainers, do everyone a solid and double fist with the drivers phone rather than letting them drive distracted.

5. Catching Common Pokemon helps level up later

After playing Pokemon Go for a week or two, you might be pretty damn tired of Ratattas and Pidgeys. These are very common Pokemon, and in truth even the best of them will usually not stand out once you have more rare and powerful alternatives when it comes to Gym battles – but they can be very useful for leveling up. Unwanted Pokemon can be “transferred” to the Professor via the lower left menu on the info screen you see when you tap on them. Doing so will award you 1 candy, to add to the 3 you get for catching them. These candies add up, and for some common Pokemon evolution costs as little as 12 candies. As you climb the levels you’ll occasionally get a “Lucky Egg” which gives you bonus experience for 30 minutes. If you horde the candies you acquire, you can go on an evolution spree for common Pokemon and rack up a ton of experience in a short period of time – without spending precious Stardust.

Pro Tip When you are getting ready to use a Lucky Egg, count out the number of common Pokemon you have and make sure it is enough to match the number of evolutions you have candies for. If you are like me and purge unwanted acquisitions quickly, you might need to stock up on a few before you pop the Egg.

Pro Tip I haven’t crunched the numbers on every mon, but the general wisdom when evo-spamming is to only perform the first evolution. The second evolution tends to cost a lot more candy, without generating an equivalent amount of experience.

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Pokemon Go Tracking Beginner’s Guide https://www.withoutthesarcasm.com/pokemon-go-tracking-beginners-guide/ https://www.withoutthesarcasm.com/pokemon-go-tracking-beginners-guide/#respond Fri, 19 Aug 2016 12:56:37 +0000 https://www.withoutthesarcasm.com/?p=8378
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Once you’ve decided to take the plunge into Pokemon Go, you will very quickly be presented with a surprising problem: Pokemon Go Tracking. One of the most basic parts of the game – finding Pokemon is almost completely unexplained by the game itself. Trainers are left with very few clues about where Pokemon are likely to be found, and after recent updates the few hints that Niantec gave from within the game are almost completely eliminated. Even though we can hope that they are working on something better it seems that at best they have no plans to explain the basics of where Pokemon will and will not appear, or how to find the rarest Pokemon. Fear not, we’ve got a few Pokemon Go tracking tips to get you started below!

Pokemon Spawning Locations

Pokemon only spawn at certain exact locations. If you are not near one of these locations, you can literally run a marathon and never see a single Pokemon. If your neighborhood is new, or in a remote area, it is possible that you do not have a single Pokemon spawn near you. This is the cruel joke of Niantec’s rubbish tracking system and its crack down on fan map sites. Pokemon Go isn’t really a game about purely walking around – it is a game about walking around specific invisible locations. Get to know these locations for a certain area and you’ll be able to almost immediately pounce on any Pokemon as they spawn – rather than wandering aimlessly for hours with no sightings. Getting some clues from fan made maps to get you started won’t hurt either.


How often a Pokemon spawns at a “spawn point” appears to be random. Each spawn point seems to have a random mixture of Pokemon that can potentially spawn at it, likely with some random chance calculation each time a spawn event occurs. Certain Pokemon do seem to spawn more commonly at certain times of day. The location of the spawn point will also have some influence on the types of Pokemon that can spawn there (ie Water Pokemon spawn near water, Grass Pokemon spawn a lot in parks, etc). Once a Pokemon spawns, you’ll have anywhere from a few minutes up to somewhere around 15 minutes to find them and catch them, or they’ll disappear.

Pro Tip Rare Pokemon and Pokemon spawned by Lured Pokestops seem to have the shortest timers. Keep that in mind and when appropriate up your Razz Berry and Pokeball game to nab mons that are likely about to split.

Lures and Incense

It is possible to increase the spawn rate of Pokemon by using Lure Modules on Pokestops or Incense. Lure Modules benefit all Poke Trainers in the area, whereas Incense is specific to the Poke Trainer who uses it. Lure Modules attract a specific kind of Pokemon depending on the Pokestop they are attached to, but without digging into game data it won’t be possible for you to tell which Pokemon type it is. If you see a Pokestop attracting a lot of Pokemon you don’t want, don’t lure it again. Both Lures and Incense seem to attract about one extra Pokemon every 5 minutes.

Tracking and Teamwork

Once you understand where Pokemon spawn in a given area, it is much easier to track them and catch them. Go back to areas where you have had success in the past, and slow down when you are near Pokemon spawn points to give your mobile device adequate time to scan. The latest tracking update from Niantec seems to move the closest Pokemon up the list (as with older tracking systems), so if you know you are near a spawn point the Pokemon at the top of your list is probably there. If you are working with a group of fellow Pokemon Trainers, all of you can catch the same Pokemon, but you won’t all immediately see the Pokemon at the same time. Use this to your advantage and have the first Trainer to see a target Pokemon call them out and direct others to the spawn point.

Hopefully these tips put you on the way to being a master of Pokemon Go Tracking. See anything we missed? Leave a comment below and let us know!

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Brigador Review: Tech Mechs https://www.withoutthesarcasm.com/brigador-review-tech-mechs/ https://www.withoutthesarcasm.com/brigador-review-tech-mechs/#respond Thu, 28 Jul 2016 23:09:40 +0000 https://www.withoutthesarcasm.com/?p=8360 Brigador is an isometric 2D mech-combat action game, and the debut game from indie studio Stellar Jockeys. In Brigador, you stomp, bulldoze, and/or hover your way through a variety of different futuristic cities while battling enemy mechs and causing mass destruction. I snagged a key from the developers and beat the campaign, so I'm ready to present my Brigador review!
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Brigador is an isometric 2D mech-combat action game, and the debut game from indie studio Stellar Jockeys. In Brigador, you stomp, bulldoze, and/or hover your way through a variety of different futuristic cities while battling enemy mechs and causing mass destruction. I snagged a key from the developers and beat the campaign, so I’m ready to present my Brigador review!

Although Brigador might draw comparisons to DOS classic Syndicate for some, for me I’m most reminded of games in the Desert Strike series. In the Desert Strike games, you command a powerful war machine from an isometric viewpoint and are tasked with certain objectives. Most of the time, you’ll be headed into enemy territory and blowing up enemy vehicles and structures, while keeping an eye on your ammo and health.


Brigador‘s retro styling and isometric action locks right into the Desert Strike groove I have carved into my brain. Helicopters are now hovertanks, and there’s no fuel to worry about, but otherwise the basic action feels similar. Overall, the gameplay gets the action right – wielding the power of a motorized destruction dealing walking tank feels meaty, and the variety of weapons feel different while all mostly feeling powerful.

Let’s Play! Come watch us play a freelance campaign in Brigador from our YouTube channel:

Combat technically takes place in a 2D plane, although the third dimension does come into play when aiming. Shots fired arc towards a point on the ground, and depending on how tall (or how high) your enemy is, you might need to aim a little closer or a little further away to hit them. Various weapons have different targeting methods, as well.

There are several ways to play Brigador. There’s a 21-mission campaign, where you’ll be given 4 fixed mech loadouts to choose from. Some of these loadouts are harder than others – especially the tiny, light scout mechs that barely have any armor or weapons at all. Quick reflexes and careful planning have to be used in order for you to have any hope at survival.


The campaign follows a group of mercenaries as they help to liberate a futuristic colony from the lingering influences of a recently deceased dictator. There’s not a lot of story shoved in your face, as there aren’t any real characters or strong narratives in the missions. You have to buy and read lore articles or listen to the audiobook included in the deluxe version if you want to get the bigger picture.

If you’d rather forge your own path, there’s a “Freelance” mode where you can pick and mix your loadout and your mission however you like. Harder missions task you with clearing more and more districts before you get to punch out and collect your earnings. Those earnings can then be invested in unlocking more loadout and mission options.

You are almost always outgunned in Brigador, so exploiting your enemies’ AI and the terrain is key. Enemies won’t power up their shields until an alarm goes off or they’ve seen you, so staying out of sight and quickly destroying scouts who will raise the alarm is a good way to keep the bad guys weak. Enemies also investigate noise that you create, which can work for or against you. You can shoot buildings to draw enemies into a trap, but if you shoot at a group of enemies or cause a big explosion, you’ll draw a big crowd that might be tough to handle.

Sometimes it’s not clear where enemies are hiding, and there’s no map or anything to help there. Thus, you might shoot at a distant enemy and unwittingly knock over a hornet’s nest worth of trouble coming down on you from all sides. In the campaign, that’s no big deal since restarting is cheap and easy. In longer Freelance games, though, one mistake can erase quite a bit of progress.


The terrain is fully destructible, so if a wall is in your way, it won’t be for long. Walking mechs can stomp, treaded mechs can dash, and hovering mechs can slam themselves into the ground to remove obstacles from your path. Of course, you could also just roll over them. Keeping the environment intact is sometimes as key a strategy as destroying it – enemies that can’t see you can’t hit you very well, after all.

There’s an impressive amount of mechs and gear to choose from in Brigador. There are dozens of pilots, 31 chassis, many different types of weapon slots, each with its own set of armaments, and four special weapons that recharge and can give you an edge in battle. That said, it can be tricky to figure out what the “good” stuff is without a lot of trial and error.


In fact, the loadout interface in general could use a bit more work. There’s no way to save a completed mech and load it up later, you’ve got to remember what combination of weapons and so forth were good together on your own. In the “fixed loadout” campaign missions, it’s difficult to figure out even what type of mech you’ll be piloting until you get good at recognizing their shapes. Since different mech types have different control schemes, swapping back and forth can be difficult on the ol’ muscle memory.

Brigador doesn’t feature any achievements, which is a bit odd. Without them, playing Freelancer mode feels a bit aimless. I was able to buy a pretty good loadout with the cash I had saved from finishing the campaign. From there, it’s basically just “how long do I want to play Brigador?” Luckily, it’s fun, so the answer is “probably quite a bit longer.”

Links:Homepage, Store Page
Rating: - Awesome!
Our Thoughts:

Brigador nails a lot of the core features of an isometric action game. Walking tanks stomping through fully destructible missions is a ton of fun. The vast variety of mech and loadout choices is impressive, and the game’s strategy changes depending on your choices. There are a few issues and omissions that keep Brigador from being an instant classic, but it’s still a ton of fun to play.

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Tips and Tricks for Travel to Hana, Maui https://www.withoutthesarcasm.com/tips-tricks-travel-hana-maui/ https://www.withoutthesarcasm.com/tips-tricks-travel-hana-maui/#respond Sun, 24 Jul 2016 22:57:00 +0000 https://www.withoutthesarcasm.com/?p=8332
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After a good decade and a half of planning and saving, my wife and I were finally able to visit Hawaii. We traveled to Maui and spent a week on the eastern shore, in a region called Hana. There’s basically one hotel there, which used to be the Hana Hotel and is now Travaasa Hana. If you’re thinking of traveling to Maui to visit Travasaa or Hana, read on!

This trip has been years in the making. We had really wanted to travel to Hawaii for our honeymoon, but my wife and I were both broke college students at the time, with car loans, student loans, and everything else. After the kids were born, time was more the issue than money. Finally this year the stars aligned and we were able to get away for a week, just the two of us.

We picked Travasaa in Hana because we were already familiar with Travasaa in Austin. My wife and I spent a day there, which they call an “experiential resort.” There’s a bunch of activities to participate in – stuff like archery, ziplining, yoga, and a massive aerial challenge course.

Travaasa recently renovated their Hana location, and they offered us a promotional rate to come visit. It’s still an expensive hotel, but having a lot of other stuff included (spa credits for the wife, excursion credits for me) helped offset the cost.

We flew American Airlines through Dallas to get to Kahului on the island of Maui. The trip wasn’t nearly as bad as I thought it was going to be. I’ve traveled to Asia and Europe before, and those flights are just long and grueling. This one wasn’t nearly as bad.

Once in Kahului, we flew to the Hana airport. Both Kahului and Hana are on the same island, so you could just rent a car and drive. However, Travaasa included the airfare (around $40 per person per way), and the drive to Hana tends to take a long time. It’s actually a scenic route that tourists flock to while on Maui, called “the road to Hana.”. It takes several hours, and the roads are often very narrow, allowing just one car at a time.

Hana Travel Guide: The Travaasa Hotel

Travaasa picked us up at the Hana airport and we settled into the hotel. We had an “Ocean Bungalow” room that was absolutely gorgeous. The bungalows are situated on either side of a shallow, grassy ravine which leads right to the ocean. You can very clearly hear the surf from the room. The bungalows are spaced out enough that they feel quite private. It also helps that the hotel wasn’t particularly busy while we were there.


The room had a mini fridge but no microwave – we learned late in our trip that you can request a microwave from the front desk. Food was a bit of an issue, but we’ll get into that later. There’s no air conditioning, so we left the windows open (but the screens closed) to keep cool.

There’s not a lot else to say about the room, except for what’s not in it. There’s no TV, which is kind of understandable. You’re on Maui, look out the window! However, there’s also no clocks whatsoever. A clock radio would have been a nice touch. There are ceiling fans, but they felt underpowered, and a stand or box fan to assist in air flow would have been awesome.

There wasn’t much in the way of internet or cell service either. Verizon apparently works, but my Google Fi phone just barely had 1 bar of coverage the whole time I was in Hana. Travaasa Hana has free wi-fi, but it was quite spotty and often times I waited minutes or more for simple webpages to load.


Travaasa Hana has a couple of good sized pools, although the one they call the “infinity pool” is definitely the most impressive. It overlooks the ravine at the top of the line of bungalows, and it’s just a breathtaking view. I can think of far, far worse places to be than the hot tub there.

Hana Travel Guide: Travaasa & Hana Activities

Since Travaasa bills itself as an “experiential resort,” there are a host of activities to participate in. Some are included in the hotel room price, and others cost extra.

The included activities run the gamut, and I can honestly say we enjoyed almost every one we participated in. Some are more “arts and crafts”-y, like learning the ukulele or making flower leis. Others are more “outdoors”-y, like trying to make fire by rubbing sticks together, or going bamboo pole fishing in the harbor. The activities rotate and repeat, so there was usually something in particular we wanted to do on any given day. On the other hand, there wasn’t a lot of pressure to overload any particular day.

We also took on a couple of the “costs extra” activities while we were there. The two that we picked were the Hana Gold Cacao tour, and the Skyview Soaring glider tour.


Hana Gold is a “branch to bar” cacao plantation in Hana where they do it all – from growing the cacao to making their own chocolate bars. It’s a complex process, and the Frost family takes it very seriously. During the roughly hour tour, we saw cacao (and eventually chocolate) at every step along the way. For most of the process, it doesn’t taste anything like what you’d expect chocolate to taste like – it starts out very citrus-y, then very bitter, before it is roasted and mixed with other ingredients to make it closer to what we associate with chocolate.

The tour was fascinating, as we actually got to get up close and personal with every step in the process. We got to see the pods on the trees, and then follow the cacao seeds through their journey through various devices and machines until they became chocolate. Naturally, after the tour was over, we got to sample some fresh chocolate. Hana Gold’s chocolate is quite a bit different than your everyday Hershey bar. The rich taste lingers long after you’ve finished eating.


Skyview Soaring is owned and operated by Hans Pieters, a Dutch flying enthusiast who technically lives in California, although he much prefers Maui. My wife and I each signed up for a one hour glider tour, and it was fantastic. The glider is actually self-powered, so you take off from the airport and climb to 15,000 feet before coasting back down to the ground. The first half of the trip (or the entire thing if you opt for a 30 minute tour) is dedicated to exploring the eastern and southern coasts of Maui.

The second half varies depending on the weather – in my wife’s case, she got an up-close look at Maui’s volcanic crater. However, when it was my turn, clouds had rolled in and made that particular destination a bit risky. Instead, we angled more towards the Haleakalā Observatory. The glider ride is quite serene and peaceful, and a great way to get a birdseye view of Maui.

Hana Travel Guide: Sites to See

Travaasa appears to have a deal with Enterprise to rent cars on a per-day fee schedule. We rented a car from the concierge desk one day to see the things that were beyond walking distance.


Just to the north of Hana is Waiʻānapanapa State Park. There’s a small black sand beach here, and some caves to explore. You can also take a short hike to the top of the cliffs overlooking the Pacific Ocean. This park was the more chill and relaxed of the two. There’s no fee to get in, although I suggest going early in the day (before lunch) to avoid the rush of tourists taking the Road to Hana.


About 45 minutes south of Hana is Haleakalā National Park, which is much, much bigger. There is a fee to get in here, although paying once gets you into several national parks nearby. There are several trails to hike, with the longer Pīpīwai Trail taking you up to some beautiful views of Maui’s waterfalls. The far less strenuous Kuloa Point Trail heads down to the Pools at Ohe’o, a scenic spot right on the cliffs of Maui overlooking the ocean.

Hana Travel Guide: Food

Food in Hana can be a tricky subject. Hana’s schedule seems to be very much centered around when the tourists arrive from the Road to Hana, so at lunchtime there is a lot of variety. Food trucks are located all up and down the main road through town. My favorite was probably Braddah Hutt’s, a bar-b-que joint that’s a short walk from the center of town. The chicken was just amazing, and the rice soaked in the leftover sauce was divine.


Breakfast is a bit more tricky for mainlanders like us – we’d wake up at 5 am or even earlier, which is late by Texas time but crazy early Maui time. We typically relied on cereal and snacks for breakfast. Dinner is likewise difficult, as most places closed around 2 pm. For dinner, we often had lunch leftovers or just a quick peanut butter and jelly sandwich.

There are only a couple of restaurants we could find that were open for dinner, and both of the closest ones were owned by Travaasa. The food prices are pretty insane – you’re not getting out of the restaurant for less than $20 a person for breakfast or lunch, and it’s more like $50 per person at dinner. Yeah, things are more expensive on Maui. But 3 pancakes shouldn’t cost ~$17 anywhere on this planet. You can eat at the food trucks for around $10 a person, which is far more reasonable, and far more “authentic” Hawaiian food. For these reasons, we tended to avoid the Travaasa food.

Grocery-wise, there’s a couple of stores in the town center that sell a reasonable selection of pantry staples. Hasegawa General Store is at the bottom of the hill, while Hana Ranch Store is near the top. It pays to check both out, as they’re both small shops with somewhat limited selection.

Fresh fruit is about the cheapest and easiest way to eat in Hana. There are tons of roadside stands and food trucks that serve it. My wife’s favorite by far was the “apple banana.” It’s a sweeter, more flavorful banana than what’s available in the continental US. There’s also the “ice cream banana” which is even sweeter and creamier, but my wife definitely preferred the apple bananas to them.

Hana Travel Guide: What to Bring

Packing for our trip to Maui was a bit complex, but we brought a lot of that on ourselves. On the ride over, we opted not to check bags because the fees were kind of outrageous and we were worried about lost luggage. Thus, we had to fit all our liquids into two quart size bags. It’s tricky to pack a week’s worth of sunscreen, bug spray, and toiletries into such a small space! Plus, that meant we were limited to what would fit in two carryon size pieces of luggage, which was tricky as well.

As always, I ended up packing some stuff that was super useful and leaving behind some things I wish I’d taken. Here’s my “must have” list while packing for Maui:

  • Sunscreen. It’s bright, you will burn. The sun is oppressive and hates my skin. I got burned the first day, but luckily it was mild.
  • Bug repellant. Get the “deep woods” maximum strength stuff, and wear it when you’re going somewhere forested (like the parks, Hana Gold, etc) and in the evenings. Mosquitoes ate us for lunch whenever we forgot to wear bug repellant.
  • Hats. I brought a couple ball caps, but I wish I had a wider brim hat for some of the longer hikes to keep the sun off my neck and shoulders.
  • Sunglasses. Noticing a trend yet?
  • Swimsuits. Obviously, if you’re on a beautiful island in the middle of the ocean and you’re not wet, you’re doing it wrong.
  • Athletic t-shirts. The kind that dry fast are wonderful to just wear around. It gets moist in a lot of uncomfortable spots quickly otherwise. I actually wore mine with swimsuit bottoms on days when I wasn’t planning to get in the water just because they were lighter than normal clothes.
  • Baby powder. Keeps you dry!
  • Shoes. Something beach appropriate, and something for hiking.
  • Bags for carrying stuff. We had one reusable grocery bag that made the hike from the grocery store a bit more bearable. Also having a small but comfortable pack to take places can be quite useful.

Hana Travel Guide: Conclusion


Hana is a beautiful, remote, quiet destination for vacation seekers who want to relax and take life slow for a bit. The people are awesome and super friendly, the food is excellent, and there’s plenty to see and do in the surrounding area. Things get quiet after dark, and there’s just the sound of waves to rock you gently to sleep.

Travaasa Hana is a luxury hotel, with all the things that being a luxury hotel implies. It’s expensive, but it’s a nice, well maintained property with plenty of amenities.

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Kerbal Space Program (XB1) Review – Not Because They Are Easy https://www.withoutthesarcasm.com/kerbal-space-program-xb1-review-mun/ https://www.withoutthesarcasm.com/kerbal-space-program-xb1-review-mun/#respond Sat, 23 Jul 2016 17:16:47 +0000 https://www.withoutthesarcasm.com/?p=8335 Kerbal Space Program (often abbreviated KSP) is a rocketry and space simulation game that has been available in some form or another for the last 5 years. On PCs, Kerbal Space Program has been out of Early Access since April 2015. Now a console version of KSP is available for both PS4 and Xbox One. I got a review code for the Xbox One version, and after spending some quality time with a few Kerbals, I'm ready to weigh in. Stand by for launch - here comes my Kerbal Space Program Xbox One review.
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Kerbal Space Program (often abbreviated KSP) is a rocketry and space simulation game that has been available in some form or another for the last 5 years. On PCs, Kerbal Space Program has been out of Early Access since April 2015. Now a console version of KSP is available for both PS4 and Xbox One. I got a review code for the Xbox One version, and after spending some quality time with a few Kerbals, I’m ready to weigh in. Stand by for launch – here comes my Kerbal Space Program Xbox One review.

Kerbal Space Program is a complex, rather realistic simulation of the physics of rocketry and orbital mechanics. In it, your goal is to launch brave (and/or stupid) Kerbals into space and have them explore the solar system they inhabit. Depending on the mode you choose, Kerbal Space Program can be a sandbox for experimentation, or a more challenging space center simulation with research, budgets, missions, and other factors to consider.

Since Kerbal Space Program is such a huge game, I can’t really “beat it” before writing a review if I want that review to come out before the heat death of the universe. Thus, I stopped to write this review after completing all the tutorials and starting my own game, successfully launching a rocket that went to the Mun and landed safely.

Kerbal Space Program is divided into several different pieces. The two major ones are designing new spacecraft and piloting those craft to accomplish whatever goals you feel like making.


The Vehicle Assembly Building and Spaceplane Hangar are where you’ll be designing your spacecraft. Craft can be assembled by snapping parts together, and then organizing those parts into stages that can be deployed during flight. There are a few starter designs in each building, but making your own is just a matter of snapping the various parts together in whatever arrangement works for you (and hopefully flies…).

3… 2… 1… Contact!

Once you’ve assembled your space craft, you can wheel it out to launch it. From here, you can take direct control of the craft, determining when to burn engines and what direction to fly. There’s a sort of autopilot that can assist you in keeping the craft pointed in certain directions, or just stabilizing the flight and keeping you from overshooting turns or spinning out of control.

From here, the sky’s the limit! Well, I guess the sky’s not really much of a limit, considering the fact that you’re strapping into a giant rocket…


From here, the edge of known space is the limit! With a good knowledge of physics and orbital mechanics you can go anywhere you like. You can establish orbit over Kerbin (KSP’s Earth), and then set a course for the nearby moon (fittingly named the Mun), or any of the other planets and moons in the solar system. You can enter orbit around another planet or object, and land on it if you want to. Send your kerbonauts out to explore, plant a flag, claim a whole swath of otherworldly goodness!


The physics might be daunting to new players – there’s a lot of terminology and precision required to understand it all. For instance, in order to get into orbit, you’ve got to max out your thrust until you’re going around 100 m/s relative to Kerbin’s surface. Then you’ve got to perform a gravity turn to get into an orbital trajectory. Next, at your apoapsis, burn prograde to move your periapsis up until you’re in a circular orbit.

Now you can add a maneuver node to intercept another stellar body. Burn prograde again to move your craft into the sphere of influence of the other object, and then when you arrive, burn retrograde to get into a tight orbit. From here, you can move your periapsis close to the surface, then burn retrograde to execute the reverse operation of the gravity turn to exit Kerbin atmosphere. Then, slow to a safe landing velocity and touch down, hopefully on your lander’s legs.

But that’s just the start! If you want to get home, you’ll probably have to do an orbital rendezvous with the engine you left in orbit before maneuvering back into Kerbin orbit, descending through the atmosphere, and deploying the parachute to stop yourself before you splat into the ground or water.

Oh, and keep an eye on your fuel. Chances are you’re going to run out and strand someone someplace in the cold, dark reaches of space.

You Lost Me at “Apoapsis”


If this all sounds a bit daunting, have hope! There’s a whole set of tutorials in-game that walk you through some of the more complicated maneuvers that make up most of the major activities in the game. In its early days, Kerbal Space Program was more about trial and error – you could spend weeks just trying to land on the Mun, for instance. These tutorials speed that process up considerably, and within a few hours you should understand the basic steps required to get there.

For “trial-and-error purists,” these tutorials may seem like they shortcut a lot of the challenge of Kerbal Space Program, and perhaps rob players of some of the feelings of accomplishment you get from finally nailing a tricky sequence of steps. On the other hand, these tutorials don’t do a perfect job of explaining things or holding your hand. Some of them I had to repeat a bunch of times before I figured out the parts I wasn’t being told, or before I was able to figure out precisely what the directions were telling me to do.

What’s Different in the Xbox One Version of Kerbal Space Program?

All of this is basically stock Kerbal Space Program. If you’ve never played it before, hopefully you get the basics of the game. What is probably interesting to most people is “should I buy the PC version or the Xbox One version?”

The Xbox One version is basically a straight-up port of the PC version. There’s not a lot of new stuff added that I could determine. The base feature set seems identical between the two. One notable addition is Xbox achievements, which is kind of surprising considering the devs don’t seem to think achievements in KSP are a good idea.


This being a straight up port, Kerbal Space Program still seems optimized for higher resolution displays and keyboard/mouse input. Many of the tutorials pop up windows that cover most of the screen, and sometimes obscure important informational dialogs. The text can sometimes be small and fuzzy at TV viewing distances. Reliance on the controller for input is occasionally frustrating when trying to make precise movements, or when multiple actions are bound to the same button when pressed in different combinations/ways.

A lot of this can be worked around, for instance the popup text blocks can be moved by moving the cursor over them and holding the A button. Holding one of the bumper buttons down slows the cursor movement, which makes precise movements a bit easier. I figured a lot of these things out on my own, although there is a “help” function that shows the button bindings while flying.

Another concern is how often the Xbox One version gets updated relative to the PC version. Right now, the Xbox One version is at 1.1.0 where the PC version is on 1.1.3. That’s not nearly as bad as some games (Team Fortress 2, I’m looking at you…), but keeping it updated is going to be a long term problem. We won’t know what the patch landscape looks like until months or even years from now.

Yet another thing to consider is mod support. Right now there doesn’t seem to be support for mods in the Xbox One version of Kerbal Space Program, which locks a lot of community-created content out from Xbox One players. Xbox One has mods on other games – like Fallout 4, so perhaps this is a feature that will eventually be possible. However, I can’t find any official word on when or if this is planned.


Performance-wise, the Xbox One version isn’t without its share of issues. While flying, I often experienced a lot of frame drops and lag when switching to and from the map. I’ve had the game crash on me one time, and ran into a few glitches where stuff like auto-warping and maneuver settings didn’t work until I exited the game and reloaded. Given that Kerbal Space Program is a game that is still being actively developed, a bug or two isn’t that surprising. I can’t say it seriously negatively impacted my experiences. However, depending on the aforementioned post-launch patch support, it’s not clear what the timetable is for bugfixes.

Kerbal Space Program (Xbox One)
Links:Homepage, Store Page
Rating: - Awesome!
Our Thoughts:

Kerbal Space Program is an easy game to recommend to anyone curious about physics, rocketry, orbital mechanics, or anyone who wants to shoot off rockets and blow stuff up. If you’re seriously considering the Xbox One port, I have to assume you can’t play the PC version – so keep that in mind when looking at the score. The Xbox One version isn’t the best way to get Kerbal Space Program compared to the PC version, but if your options are “Xbox One” or “Not at All,” I wholeheartedly suggest picking it up.

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Zombie Night Terror: Living up to the Zombie Hype https://www.withoutthesarcasm.com/zombie-night-terror-living-zombie-hype/ https://www.withoutthesarcasm.com/zombie-night-terror-living-zombie-hype/#respond Thu, 21 Jul 2016 04:16:02 +0000 https://www.withoutthesarcasm.com/?p=8323
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Recently I got to sit down with Zombie Night Terror from developer NoClip, a game that previously got high praise from WOTS when we saw an early build at PAX. The game is now finished and released, and with more time to play it was quite and undead feast.

Zombie Night Terror Zombies

Undead Lemmings

The concept of Zombie Night Terror is Lemmings-style zombie mass management without as much focus on individuals. You will often “break a few eggs”, but that’s okay because zombies are surprisingly good team players when it is for the greater evil. “Undead Lemmings” as a concept is great right off the bat, as the vast timespan since the last Lemmings game I played make the experience ripe for nostalgia. I was pleased to see as an example that early in the game you unlock several forms of zombie “suicide” that are actually strategically beneficial – and I recalled 99 Lemming levels of the past where I would nuke them all just for the satisfaction of the popcorn explosions.

Zombie Night Terror Gameplay

Nature Finds a Way

Zombie Night Terror goes far beyond scratching old itches (and facilitating worker explosions) – it does a great job of rethinking previous tropes of “blockers” and “climbers” to make them thematically fit as zombies. Zombie jobs take the form of evolutions, which can lead to a temporary or permanent change in behavior. These mechanics get layered as the story progresses so that for example the “blocker” Overlords can also confer the ability to run fast or jump. This layering ends up creating multiple solutions to a lot of problems, which helps to keep the puzzle aspect of the game fun without oppressive difficulty. There are also challenges for each level which incentivize replay and exploring different solutions. At its core the evolution mechanic is awesome and the core of what makes the game fun. After the first few disemboweling Overlord transformations, you’ll be mutating zombies like its going out of style… and these zombies have excellent style.

Zombie Night Terror Challenge

That One Thing

Some sophomoric dialogue, and a decent dose of pixel art T & A seem at times a little unnecessary. In fairness, the game harkens to a B horror movie vibe which is absolutely full of the exact same thing. I think the reason it is more noticeable is that at times you repeat scenes several times while perfecting a strategy, or you might sit in place reading dialog bubbles while you wait for your slow shuffling zombies to make their way to the next point of interest. In these moments you may groan a little at female upper body pixel physics or cheesy one-liners… or you may feel like you are watching Stacy: Attack of the Schoolgirl Zombie. If you eyeroll when watching the more indulgent portions of horror movies you may do the same at times in Zombie Night Terror, but if that sort of thing doesn’t seriously push your buttons the gratuitous zombie mayhem will usually put it out of your mind.

Zombie Night Terror
Links:Homepage, Store Page
Rating: - Awesome!
Our Thoughts:

You know all those Lemmings you killed? They’ve risen from the dead, and now they are even more awesome in Zombie Night Terror.

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