Bloons Monkey City Contested Territory Guide

Bloon Trap Engineers

This one is my personal trade secret. Using the Monkey Engineer with the Bloon Trap upgrade is crazy overpowered in Bloons Monkey City. It can make you good seed money to start either of the other two options, and it’s really good at popping bloons, to boot!

What you want to do is to place the engineer so that he can only see a small portion of the track, hopefully near the beginning. Try to avoid putting any towers that could destroy bloons before the engineer’s little patch of track. Ignore the 9-Inch Nails upgrade and focus solely on getting to Bloon Trap.

Note the Engineer waaaay in the top right corner - tapping the trap will yield massive profits very, very fast!

Note the Engineer waaaay in the top right corner – tapping the trap will yield massive profits very, very fast!

The point of leaving the Engineer with only a small portion of the beginning of the track available is so that he’ll always deploy the trap in roughly the same spot, and he’ll capture a lot of bloons before you have a chance to pop them other ways. That way, you can just tap in the same spot over and over again and rake in the cash!

The trap is kind of confusing, but once you get the hang of it it’s no big deal. The engineer will deploy a trap on the track as soon as a bloon enters the trap range. The trap will “absorb” bloons until it is full. Once full, you can tap on it to cash out and you’ll get double the value of the bloons inside. If you don’t tap it in time, it will explode and give you the normal value instead. Either way, a new trap will be deployed after a short delay.

When full, the trap is generally worth $500-$700, easily. This can earn you several thousand extra cash on every round! You can spend this on upgrades for your towers, or you can invest in more cashflow buildings like Banana Farms. Either way, it can give you a massive boost to your cash.

Pro Tip Multiple Engineers with Bloon Trap can earn you even more cash on later rounds. Also, although the traps don’t work on most MOABs, when a DDT goes over a trap, if you time it just right, you can get thousands and thousands of dollars out of the trap!

Super Monkeys Save the Day!

Just dropping more towers will generally see you through the first 50 rounds. Just keep upping the ante over and over again, and chances are you’ll get there with a good enough economy and some practice on tower choice and layout.

There gets to be a point where you’ve got way too much money with nothing to spend it on. At this point, you’ve probably built all the towers that are at all useful to you, and the rounds are still getting harder.

This is where the Temple of the Monkey God comes into play. The Temple is the top-tier upgrade for the Super Monkey, and boy is it a doozy. It clocks in at $100,000 for just this upgrade alone, and that’s not the half of it.

When you go from Sun God to Temple, all the towers around the Sun God are consumed – if the center of another tower is inside the hit radius of the Sun God, it will be destroyed during the upgrade!

The upside to this is that each tower the Temple eats increases its power, up to a point. Some towers actually give their unique abilities to the Temple as a bonus!

This is not a "perfect" tower, but it does have several abilities.  Note the giant globs of glue and the missiles!

This is not a “perfect” tower, but it does have several abilities. Note the giant globs of glue and the missiles!

There are many guides on the internet that purport to help you create the “perfect” Temple. Many of these don’t take into account that in Bloons Monkey City, the Temple permanently eats your towers, so you won’t be able to build them again until you start a new level! Not even selling the Temple will restore them to you. Thus, you’ve got to be careful with what you sacrifice.

I tend to start my Bloons Monkey City Temple of the Monkey God by building a 3/0 Sun God. Skip the range upgrades – if you take them, the Temple eats more of the map, and that’s usually a bad thing. I’ll clear out the Sun God’s radius of any towers I want to keep, and then start building the ones I need to get my Temple.

I tend to go with the data compiled in this answer on Arqade:

  • $30,000 worth of Mortars and/or Cannons (Gives the Temple rockets)
  • $30,000 worth of Glue Monkeys (Gives the Temple glue shots)
  • $30,000 worth of Apprentice Monkeys (Gives the Temple tornadoes)
  • $30,000 worth of Ice Monkeys (Gives the Temple ice power)
  • $30,000 worth of other monkeys (Gives the Temple blades)

This should yield an ultra-powerful Temple. Note that you’re looking at something on the order of $350,000 to get here – $180k for the consumed towers, plus a good $150k or so for the Temple itself.

You can (and should) spend this in stages, and try to focus on the actually useful towers first. Having $30k worth of Glue Monkeys near the start of the track just isn’t going to help much, for instance.

When it comes to “other monkeys” I’d suggest trying to use up monkeys that aren’t particularly useful in Bloons Monkey City’s later rounds. Stuff like excess Glue Monkeys or Boomerang Monkeys just can’t cut it at the highest levels.

I believe that using a Monkey Village to discount the purchase price of the towers/upgrades also makes it harder to hit these cost requirements for the highest tier! Something to keep in mind, anyhow.

Conclusion

With these strategies under your belt, you should be able to take even “Impoppable” tiles or get to the highest rounds of Contested Territory. By the time your city is in the late 20’s in terms of levels, you should be ready to get the upgrades I’ve described and start tackling the hardest challenges Bloons Monkey City has to offer.

What strategies do you use that I’ve overlooked? Let me know in the comments!

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  • Kjetil

    My bloon traps only holds 70-110$ after last update. 500-700$ before the update!!

    • agent86ix

      I had the exact same thing happen to me this week, but then today it went back to having $500 or so every trap. I think it must have been a bug!

      • Kjetil

        My traps stil max out just over 100$. Try’d to delete/reinstall it, but stil the same problem!!

      • joaoalc

        Now the trap gives less $ the same way bloon pops give less cash late game, so after round 35 it gives aprox 40$. At least that’s how it works in flash

  • Hudson Tomastik

    You didn’t mention regrow farming, I’m trying to find a guide to help me with it.

    • agent86ix

      I don’t mention regrow farming because I’ve never really had it work well for me. Despite following a lot of videos, it seems like either I pop too many regrows or they eventually slip through. I kind of wonder if that’s been patched…

      Honestly, Engineer’s bloon trap is so overpowered that sometimes I don’t even use my snipers. Depending on how efficiently I can lay out the engineers, I can hit full-blown TOMG by the mid to upper 30’s or so.

    • joaoalc

      Get a max whirlwind wizard , a x/3 village and put an arctic wind in its range. Then you have to put a lot of popping power next to ge arctic wind