Top 10 best kept secrets in Clash of Clans (part 3)

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7. Giving your hero a rest

Barbarian King Sleeping

After the version 3.25 patch, the regeneration time of heroes was significantly reduced. However, even for a level 1 hero, an hour can be a long time to wait. So it can be very frustrating when you are in the middle of an intense raiding session, take a five minute bio break, and come back to find that you’ve been attacked and your hero is KO’d. You can fix this! On the hero pedestal the middle button controls whether the hero is in “Guard” or “Sleep” mode. When you toggle it to “Guard” he/she will defend your village when you are away – risking KO. When you toggle it to “Sleep” your hero will sleep safely on his/her pedestal and remain fully charged and available when next you seek to use him/her for raiding.

8. Saving the Campaign for a last big push


There is a game tip during the load screens which says that if you are need a little more resources you can fight the goblins in the single player campaign. This is true, but if you played the early missions you probably feel that the resource pay out is ridiculously puny – and you’d be right. You can win up to 4.8 million gold and elixir in the campaign, but 3 million of that comes in the last 5 levels. These levels may at first seem impossible, but as you upgrade your units to around level 4-5 you’ll find they aren’t too bad. Also bear in mind that I’m speaking just about poaching them for resources, and not necessarily getting 3 stars. If you save these 5 levels for a rainy day, they can either cover a large portion or the complete balance needed for later upgrades like Town Hall Level 9, Barbs/Archers Level 5, or similar. The fact that you can rack up this loot while you are shielded means that you can get within striking distance while raiding, and then use the campaign to get you to the finish line stress free.

9. Leaving your Town Hall out in the cold

Clash of Clans: Cold Town Hall

So you want to keep your Town Hall in the deepest most protected nook of your village right? There is no possible reason to leave your Town Hall exposed to the vandals who will defile and loot it – right? Wrong. There are several reasons, but the most important is that each time someone attacks and destroys your TH, you get at least a 12 hour shield. If you are trying to save resources for upgrades (and aren’t you basically always doing that?) then you want to remain shielded as much as possible. If you aren’t independently wealthy, buying shields is not really feasible – so the only way you are going to get them is by losing in a smart way. “But what about my trophies?” you say. It is a valid consideration, but at least in my time so far I’ve not found it to be a significant drag for several reasons. First, like I mention in 1250 trophies is what it’s all about you can seek opponents just like yourself and recoup lost trophies pretty quick. Second, you’ll randomly be attacked by farmers every so often that give you a bunch of trophies on their way down. Third, and perhaps most importantly – you can balance some losses by being a sneaky bastard. Learn more below in Traps and Teslas, the element of surprise.

10. Traps and Teslas, the element of surprise

Clash of Clans: Hidden Tesla

The greatest trick the devil ever played was convincing the world that he did not exist.
– Charles Baudelaire

Supercell gives you many strategic options for defense, but perhaps the most powerful is the element of surprise. Traps and the defensive Hidden Tesla do not appear to opponents when they look at your park, and while there are tricks to figure out where they are, a matchmade opponent will only have seconds to try and figure it out. Psychologically, many will find it hard to keep focus on the hidden as they struggle to analyze and consume all of the visible defenses and plan their attack. Use this to your advantage. Funnel units through a weakness in a wall, then blast them with bombs. Leave your Town Hall out in the cold, but surround it with Teslas to punish unprepared attackers. Clash of Clans is a game about raiding, and the odds are stacked against defenders. You won’t win every assault, but if you use the hidden elements in your arsenal wisely, you’ll win a good quantity often a majority – or at least enough to remain trophy neutral.

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